Nangoku Sodachi

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この投稿文は次の言語で読めます: 日本語 (Japanese)

4.5 machine Olympia A (stock machine) Mar. 2004
目次

Beginner’s Guide

Basic Spec

Equipped with a bonus stock function. Bonus is Confirmed when the pato light shines and turns.
When the Butterfly lamp lights up during a bonus (on the third JAC during Big Bonus, Regular Bonus, or the first game after the bonus ends), the Repeating bonus is Confirmed.

Basic Specs

Bonus probability

Level of setting Chance of appearance of Big Bonus Regular Bonus Chance of appearance
Level of setting 1 1/314 1/439
Level of setting 2 1/300 1/421
Level of setting 3 1/275 1/388
Level of setting 4 1/245 1/344
Level of setting 5 1/232 1/308
Level of setting 6 1/230 1/292
Level of setting Big Bonus probability Regular Bonus probability
Level of setting 1 1/169 1/238
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5 1/204
Level of setting 6 1/184
*Up to 255 balls are stocked for Big Bonus and Regular Bonus combined.

Liners probability

Small role probability in normal operation

Small role probability in normal operation
Bell
Level of setting probability
Level of setting 1 1/7.9
Level of setting 2
Level of setting 3 1/7.8
Level of setting 4
Level of setting 5 1/7.7
Level of setting 6 1/7.2
Probability for small combinations in ordinary mode
Flag Common to all settings
Replay 1/7.2
Melon 1/819.2
Cherry 1/819.2

Probability for small combinations during Big Bonus

Probability for small combinations during Big Bonus
Flag Common to all settings
Bell 1/1.6
Melon 1/655.3
Cherry 1/655.3
JAC IN 1/3.5
Lose 1/10.4

Number of games per 50

Setting Number of games per 50
Level of setting 1 29.8
Level of setting 2
Level of setting 3
Level of setting 4 30.2
Level of setting 5 30.8
Level of setting 6 30.9

PAYOUT

Level of setting Pay out (%)
Level of setting 1 94.1
Level of setting 2 96.4
Level of setting 3 100.3
Level of setting 4 107.3
Level of setting 5 112.2
Level of setting 6 113.3

List of liners

Reel Symbols Amount of medals paid
15+ Big Bonus
15+ Regular Bonus
7 medals
5 medals
1 medal
Replay
15+BONUS IN
15+JAC GAME

Reel layout

How to play

How to play in ordinary mode

Aim for the red 7 with cherry on the top of the left reel frame.

▶When Melon appears on the Left reel

Aim for watermelons on the middle and right reels.
*Chance pattern stops in 1/3 of the bonus releases (1/3 of the time there is a delay).

How to play during Big Bonus

The JAC game is played three times in total, and the player must stop randomly by pressing left to right until JAC IN (Replay Hazushi) is landed twice, after which the player can win more medals by performing JAC IN HAZUSHI (Replay Hazushi).

(1) Center reel is stop randomly.

When a bell stops in the Middle reel of the Center reel.
Stop randomly the left reel, then the right reel, in that order to align the bell.

Pay attention to the press order. If you stop the right reel first, then the Left reel, you may not get a bell.
Melon and Cherry have a low Chance of appearance, so there is no need to aim at them.

When a replay stops in the Middle reel.
Right reel is stop randomly.

When a replay stops in the middle of the Right reel and a replay is tenpaied on the Middle line, JAC IN is Confirmed.
Aim a blue 7 on the Left reel to avoid JAC IN.

The same procedure is repeated until the number of remaining games reaches 11.
After 10 games remaining, change to Press from left to right, stop randomly, and wait for the third JACIN to be established.

The average Payout is 378 when JAC in HAZUSHI is performed.

Internals

internal system

Equipped with a bonus stock function. All bonuses are stocked internally.

Bonuses are released upon winning the RT release lottery held every game, upon Blank Spin, and upon Got of game after ceiling game. Bonuses are released in the order in which they are stocked.

Small role probability in normal operation
Level of setting Possibility to get RT release Blank Spin Composite probability
Level of setting 1 1/329 1/21845 1/324
Level of setting 2 1/9362 1/318
Level of setting 3 1/5041 1/309
Level of setting 4 1/318 1/4096 1/295
Level of setting 5 1/305 1/3120 1/278
Level of setting 6 1/265 1/245

Internal state and mode related

Six Internal Modes exist. While on the current mode, the player is in one of the following modes: ordinary mode A, ordinary mode B, chance mode A, and chance mode B.

Mode shift is performed upon winning a bonus, and if the game is shifted to Repeated in Chance mode A or B, the butterfly lamp lights up during the Chance zone and the game is repeated in single game.

Whenever a player shifts to Repeating mode from Normal mode A or B or Chance mode A or B, the player always shifts to Repeating mode A. Thereafter, Repeating mode A and B are Roops in the same mode.

Normal mode A

It is difficult to Mode shift to other modes, but there is a possibility of Chance mode B or Repeating bonus mode A. The higher the Level of setting, the more likely it is to be shifted to Repeating bonus Mode A. Level of setting 6 has a very high rate of Repeating bonus Mode A (75%).

Assignment of Mode shift while on the ordinary mode A
Assignment of Mode shift (%) while on the ordinary mode A
Level of setting To Normal A To Chance B To bonus repeated A
Level of setting 1 69.53 10.16 20.31
Level of setting 2 67.19 12.50 20.31
Level of setting 3 62.50 12.23 22.27
Level of setting 4 53.13 21.88 25.00
Level of setting 5 41.41 25.00 33.59
Level of setting 6 15.63 9.38 75.00
*Normal Mode A will not move to Normal Mode B, Chance Mode A, or Ren Chance Mode B.

Normal mode B

The higher the Level of setting, the more likely it will not change to Normal Mode shift A. However, it is almost impossible to expect Repeating in single game bonus.

Assignment of Mode shift while on the ordinary mode B
Assignment of Mode shift (%) while on the ordinary mode B
Level of setting To Normal A To Normal B To Chance A To bonus repeated B
Level of setting 1 42.19 54.69 1.95 1.17
Level of setting 2 46.88 50.00
Level of setting 3 42.19 54.69
Level of setting 4 54.30 42.58
Level of setting 5 76.56 20.31
Level of setting 6 81.25 15.63
*Mode will not move from Normal Mode B to Chance Mode B or Bonus Repeated Mode A.

Chance mode A

Mode will not fall down to lower mode A or B and is likely to shift to Repeating bonus mode A. Mode will not change without Setting difference.

Assignment of Mode shift while on the current mode A of Chance mode
Assignment of Mode shift (%) while on the Chance mode A
Level of setting To Chance A To bonus repeated A
Common to all settings 39.84 60.16
*Mode will not move from Chan Mode A to Normal Mode A, Normal Mode B, Chan Mode B, or Bonus Repeated Mode B.

Chance mode B

Mode shift to Repeating bonus mode A is the easiest. There is no Fall down to lower mode, and the higher the Level of setting, the more likely it is to shift to Repeating bonus Mode A. Level of setting 6 is Roughly 85% of the time.

Assignment of Mode shift while on the Chance mode B
Assignment of Mode shift (%) while on the current mode B
Level of setting To Chance B To bonus repeated A
Level of setting 1 44.92 55.08
Level of setting 2
Level of setting 3 41.02 58.98
Level of setting 4 35.94 64.04
Level of setting 5 25.00 75.00
Level of setting 6 15.63 84.38
*Mode will not move from Chance mode B to Normal mode A, Normal mode B, Chance mode A, or Ren Chance mode B.

Bonus repeated mode A

Repeated in single game Repeating bonus mode. Easy to Repeating bonus Mode shift to Mode B. Fall down to lower mode, it is easy to be shifted to ordinary mode B.

Assignment of Mode shift while on the mode A of Repeating bonus
Assignment of Mode shift while on the mode A of Repeating bonus
Level of setting To Normal A To Normal B To Chance A To bonus repeated B
Level of setting 1 11.72 17.97 3.91 66.41
Level of setting 2 6.25 19.53 7.81
Level of setting 3 11.72 17.97 3.91
Level of setting 4 6.25 19.53 7.81
Level of setting 5 10.16 3.91
Level of setting 6 3.13 7.81 85.16
*Mode will not move from Bonus Repeated Mode A to Chan Mode B or Chan Mode A.

Bonus repeated mode B

Repeating bonus continuation mode. Mode shift to Repeating bonus A or B mode only.

Assignment of Mode shift while on the mode B of Repeating bonus
Mode shift Assignment (%) while on the Repeating bonus mode B
Level of setting To Normal A To Normal B To Chance A To Repeating bonus A
Level of setting 1 9.36 11.72 3.91 75.00
Level of setting 2 4.69 14.06 6.25 75.00
Level of setting 3 8.59 7.42 3.91 80.08
Level of setting 4 3.91 9.77 6.25 80.08
Level of setting 5 7.03 18.75 3.91 70.31
Level of setting 6 5.47 78.13 6.25 10.16
*Mode will not change from Repeating bonus Mode B to Chance mode B or Repeating bonus Mode B.

Setting speculation

Behavior of High Level of setting

Level of setting 6 and setting 5 enter the bonus repeated mode relatively early in the first hit, and the machine that repeats the behavior of bonus repeated after 2 or 3 first hits is highly likely to be a high setting.

Level of setting 6 behavior

Level of setting 6 only has a 10% continuation rate. There is a high possibility that the game will end with 3 consecutive hits including the first hit. Level of setting 6 is highly likely if the game repeats a single hit → 3 consecutive hits.

Max number of game after bonus

The basic game is 996 games. While on the Chance A mode, the game length is 6000 games. 996 games or more Confirmed for the Chance A mode.

When Max number of game after bonus is achieved, the game enters RT after the waiting zone and continues until bonus is achieved. 0.3 Medals gained per game.

When to go / When to stop

Repeated in single game at the end of a Repeating bonus (almost always because of ordinary mode A or B)

Action

Assignment of the number of games in which the butterfly lamp is lit

Possibility rate to select the 8th game of JAC games.

Assignment of the number of games in which the butterfly lamp is lit
Number of games Common to all settings
1st game after the bonus has been digested 10% of the total
JAC game 1st game
JAC game 2nd game
JAC game 3rd game
JAC game 4th game
JAC game 5th game
JAC game 6th game
JAC game 7th game
JAC game 8th game 20% of the total

About the delay

Confirmed for Normal Mode A (Normal Mode) or higher.
*Delay at the time of bonus release is not included. Delay occurs in 1/3 of bonus releases.

Possibility rate is determined for each Mode will not change, and if “No delay” is selected, no delay will occur until the next bonus, even if the player is in Repeating bonus mode. If the delay rate is about 1/100, the current mode is most probably High mode or Heaven mode.

Lag incidence rate (%)
Current mode Selection Rate
1/100 1/300 Does not occur
Normal mode A -A -100 100
Chance mode B 33 33 33
Chance mode A -33 33 67

Other

A longer-than-usual Notice is Confirmed for Big Bonus. It occurs in 1/10 of Big Bonus without regard to the current mode.

When the bonus is seven or more bonus repeated, the music changes to that of Tangoku Monogatari 30.

Crush freeze on reel

Not equipped

Information

Penalty

Without

Change setting / Reset Setting

When Level of setting is changed, the game starts from ordinary mode A. Without Level of setting change, the game number of game after bonus is not cleared.

Other

If the stock is lost (or cleared), the first internal bonus is established and the game shifts to Normal Mode A. The number of games to Max number of game after bonus is set to 996.

(C)OLYMPIA

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