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Nangoku Sodachi
この投稿文は次の言語で読めます: 日本語 (Japanese)
4.5 machine | Olympia | A (stock machine) | Mar. 2004 |
Beginner’s Guide
Basic Spec
Equipped with a bonus stock function. Bonus is Confirmed when the pato light shines and turns.
When the Butterfly lamp lights up during a bonus (on the third JAC during Big Bonus, Regular Bonus, or the first game after the bonus ends), the Repeating bonus is Confirmed.
Basic Specs
Bonus probability
Level of setting | Chance of appearance of Big Bonus | Regular Bonus Chance of appearance |
---|---|---|
Level of setting 1 | 1/314 | 1/439 |
Level of setting 2 | 1/300 | 1/421 |
Level of setting 3 | 1/275 | 1/388 |
Level of setting 4 | 1/245 | 1/344 |
Level of setting 5 | 1/232 | 1/308 |
Level of setting 6 | 1/230 | 1/292 |
Level of setting | Big Bonus probability | Regular Bonus probability |
---|---|---|
Level of setting 1 | 1/169 | 1/238 |
Level of setting 2 | ||
Level of setting 3 | ||
Level of setting 4 | ||
Level of setting 5 | 1/204 | |
Level of setting 6 | 1/184 |
Liners probability
Small role probability in normal operation
Small role probability in normal operation | |
---|---|
Bell | |
Level of setting | probability |
Level of setting 1 | 1/7.9 |
Level of setting 2 | |
Level of setting 3 | 1/7.8 |
Level of setting 4 | |
Level of setting 5 | 1/7.7 |
Level of setting 6 | 1/7.2 |
Probability for small combinations in ordinary mode | |
---|---|
Flag | Common to all settings |
Replay | 1/7.2 |
Melon | 1/819.2 |
Cherry | 1/819.2 |
Probability for small combinations during Big Bonus
Probability for small combinations during Big Bonus | |
---|---|
Flag | Common to all settings |
Bell | 1/1.6 |
Melon | 1/655.3 |
Cherry | 1/655.3 |
JAC IN | 1/3.5 |
Lose | 1/10.4 |
Number of games per 50
Setting | Number of games per 50 |
Level of setting 1 | 29.8 |
Level of setting 2 | |
Level of setting 3 | |
Level of setting 4 | 30.2 |
Level of setting 5 | 30.8 |
Level of setting 6 | 30.9 |
PAYOUT
Level of setting | Pay out (%) |
---|---|
Level of setting 1 | 94.1 |
Level of setting 2 | 96.4 |
Level of setting 3 | 100.3 |
Level of setting 4 | 107.3 |
Level of setting 5 | 112.2 |
Level of setting 6 | 113.3 |
List of liners
Reel Symbols | Amount of medals paid |
---|---|
15+ Big Bonus | |
15+ Regular Bonus | |
7 medals | |
5 medals | |
1 medal | |
Replay | |
15+BONUS IN | |
15+JAC GAME |
Reel layout
How to play
How to play in ordinary mode
Aim for the red 7 with cherry on the top of the left reel frame.
▶When Melon appears on the Left reel
Aim for watermelons on the middle and right reels.
*Chance pattern stops in 1/3 of the bonus releases (1/3 of the time there is a delay).
How to play during Big Bonus
JACIN Hazushi (Replay Hazushi) Procedure
(1) Center reel is stop randomly.
▶
When a bell stops in the Middle reel of the Center reel.
Stop randomly the left reel, then the right reel, in that order to align the bell.
▶
When a replay stops in the Middle reel.
Right reel is stop randomly.
When a replay stops in the middle of the Right reel and a replay is tenpaied on the Middle line, JAC IN is Confirmed.
Aim a blue 7 on the Left reel to avoid JAC IN.
The same procedure is repeated until the number of remaining games reaches 11.
After 10 games remaining, change to Press from left to right, stop randomly, and wait for the third JACIN to be established.
The average Payout is 378 when JAC in HAZUSHI is performed.
Internals
internal system
Equipped with a bonus stock function. All bonuses are stocked internally.
Bonuses are released upon winning the RT release lottery held every game, upon Blank Spin, and upon Got of game after ceiling game. Bonuses are released in the order in which they are stocked.
Small role probability in normal operation | |||
---|---|---|---|
Level of setting | Possibility to get RT release | Blank Spin | Composite probability |
Level of setting 1 | 1/329 | 1/21845 | 1/324 |
Level of setting 2 | 1/9362 | 1/318 | |
Level of setting 3 | 1/5041 | 1/309 | |
Level of setting 4 | 1/318 | 1/4096 | 1/295 |
Level of setting 5 | 1/305 | 1/3120 | 1/278 |
Level of setting 6 | 1/265 | 1/245 |
Internal state and mode related
Six Internal Modes exist. While on the current mode, the player is in one of the following modes: ordinary mode A, ordinary mode B, chance mode A, and chance mode B.
Mode shift is performed upon winning a bonus, and if the game is shifted to Repeated in Chance mode A or B, the butterfly lamp lights up during the Chance zone and the game is repeated in single game.
Whenever a player shifts to Repeating mode from Normal mode A or B or Chance mode A or B, the player always shifts to Repeating mode A. Thereafter, Repeating mode A and B are Roops in the same mode.
Normal mode A
It is difficult to Mode shift to other modes, but there is a possibility of Chance mode B or Repeating bonus mode A. The higher the Level of setting, the more likely it is to be shifted to Repeating bonus Mode A. Level of setting 6 has a very high rate of Repeating bonus Mode A (75%).
Assignment of Mode shift while on the ordinary mode A
Assignment of Mode shift (%) while on the ordinary mode A | |||
---|---|---|---|
Level of setting | To Normal A | To Chance B | To bonus repeated A |
Level of setting 1 | 69.53 | 10.16 | 20.31 |
Level of setting 2 | 67.19 | 12.50 | 20.31 |
Level of setting 3 | 62.50 | 12.23 | 22.27 |
Level of setting 4 | 53.13 | 21.88 | 25.00 |
Level of setting 5 | 41.41 | 25.00 | 33.59 |
Level of setting 6 | 15.63 | 9.38 | 75.00 |
Normal mode B
The higher the Level of setting, the more likely it will not change to Normal Mode shift A. However, it is almost impossible to expect Repeating in single game bonus.
Assignment of Mode shift while on the ordinary mode B
Assignment of Mode shift (%) while on the ordinary mode B | ||||
---|---|---|---|---|
Level of setting | To Normal A | To Normal B | To Chance A | To bonus repeated B |
Level of setting 1 | 42.19 | 54.69 | 1.95 | 1.17 |
Level of setting 2 | 46.88 | 50.00 | ||
Level of setting 3 | 42.19 | 54.69 | ||
Level of setting 4 | 54.30 | 42.58 | ||
Level of setting 5 | 76.56 | 20.31 | ||
Level of setting 6 | 81.25 | 15.63 |
Chance mode A
Mode will not fall down to lower mode A or B and is likely to shift to Repeating bonus mode A. Mode will not change without Setting difference.
Assignment of Mode shift while on the current mode A of Chance mode
Assignment of Mode shift (%) while on the Chance mode A | ||
---|---|---|
Level of setting | To Chance A | To bonus repeated A |
Common to all settings | 39.84 | 60.16 |
Chance mode B
Mode shift to Repeating bonus mode A is the easiest. There is no Fall down to lower mode, and the higher the Level of setting, the more likely it is to shift to Repeating bonus Mode A. Level of setting 6 is Roughly 85% of the time.
Assignment of Mode shift while on the Chance mode B
Assignment of Mode shift (%) while on the current mode B | ||
---|---|---|
Level of setting | To Chance B | To bonus repeated A |
Level of setting 1 | 44.92 | 55.08 |
Level of setting 2 | ||
Level of setting 3 | 41.02 | 58.98 |
Level of setting 4 | 35.94 | 64.04 |
Level of setting 5 | 25.00 | 75.00 |
Level of setting 6 | 15.63 | 84.38 |
Bonus repeated mode A
Repeated in single game Repeating bonus mode. Easy to Repeating bonus Mode shift to Mode B. Fall down to lower mode, it is easy to be shifted to ordinary mode B.
Assignment of Mode shift while on the mode A of Repeating bonus
Assignment of Mode shift while on the mode A of Repeating bonus | ||||
---|---|---|---|---|
Level of setting | To Normal A | To Normal B | To Chance A | To bonus repeated B |
Level of setting 1 | 11.72 | 17.97 | 3.91 | 66.41 |
Level of setting 2 | 6.25 | 19.53 | 7.81 | |
Level of setting 3 | 11.72 | 17.97 | 3.91 | |
Level of setting 4 | 6.25 | 19.53 | 7.81 | |
Level of setting 5 | 10.16 | 3.91 | ||
Level of setting 6 | 3.13 | 7.81 | 85.16 |
Bonus repeated mode B
Repeating bonus continuation mode. Mode shift to Repeating bonus A or B mode only.
Assignment of Mode shift while on the mode B of Repeating bonus
Mode shift Assignment (%) while on the Repeating bonus mode B | ||||
---|---|---|---|---|
Level of setting | To Normal A | To Normal B | To Chance A | To Repeating bonus A |
Level of setting 1 | 9.36 | 11.72 | 3.91 | 75.00 |
Level of setting 2 | 4.69 | 14.06 | 6.25 | 75.00 |
Level of setting 3 | 8.59 | 7.42 | 3.91 | 80.08 |
Level of setting 4 | 3.91 | 9.77 | 6.25 | 80.08 |
Level of setting 5 | 7.03 | 18.75 | 3.91 | 70.31 |
Level of setting 6 | 5.47 | 78.13 | 6.25 | 10.16 |
Setting speculation
Behavior of High Level of setting
Level of setting 6 and setting 5 enter the bonus repeated mode relatively early in the first hit, and the machine that repeats the behavior of bonus repeated after 2 or 3 first hits is highly likely to be a high setting.
Level of setting 6 behavior
Level of setting 6 only has a 10% continuation rate. There is a high possibility that the game will end with 3 consecutive hits including the first hit. Level of setting 6 is highly likely if the game repeats a single hit → 3 consecutive hits.
Max number of game after bonus
The basic game is 996 games. While on the Chance A mode, the game length is 6000 games. 996 games or more Confirmed for the Chance A mode.
When Max number of game after bonus is achieved, the game enters RT after the waiting zone and continues until bonus is achieved. 0.3 Medals gained per game.
When to go / When to stop
Repeated in single game at the end of a Repeating bonus (almost always because of ordinary mode A or B)
Action
Assignment of the number of games in which the butterfly lamp is lit
Possibility rate to select the 8th game of JAC games.
Assignment of the number of games in which the butterfly lamp is lit | |
---|---|
Number of games | Common to all settings |
1st game after the bonus has been digested | 10% of the total |
JAC game 1st game | |
JAC game 2nd game | |
JAC game 3rd game | |
JAC game 4th game | |
JAC game 5th game | |
JAC game 6th game | |
JAC game 7th game | |
JAC game 8th game | 20% of the total |
About the delay
Confirmed for Normal Mode A (Normal Mode) or higher.
*Delay at the time of bonus release is not included. Delay occurs in 1/3 of bonus releases.
Possibility rate is determined for each Mode will not change, and if “No delay” is selected, no delay will occur until the next bonus, even if the player is in Repeating bonus mode. If the delay rate is about 1/100, the current mode is most probably High mode or Heaven mode.
Lag incidence rate (%) | |||
---|---|---|---|
Current mode | Selection Rate | ||
1/100 | 1/300 | Does not occur | |
Normal mode A | -A | -100 | 100 |
Chance mode B | 33 | 33 | 33 |
Chance mode A | -33 | 33 | 67 |
Other
A longer-than-usual Notice is Confirmed for Big Bonus. It occurs in 1/10 of Big Bonus without regard to the current mode.
When the bonus is seven or more bonus repeated, the music changes to that of Tangoku Monogatari 30.
Crush freeze on reel
Not equipped
Information
Penalty
Without
Change setting / Reset Setting
When Level of setting is changed, the game starts from ordinary mode A. Without Level of setting change, the game number of game after bonus is not cleared.
Other
If the stock is lost (or cleared), the first internal bonus is established and the game shifts to Normal Mode A. The number of games to Max number of game after bonus is set to 996.
(C)OLYMPIA