Equipped with AT “Aladdin Chance (AC)”, which navigates single bonus (5 choices) and 6-piece role (3 choices) that cannot be matched unless the player presses the correct sequence during normal play.
AC is basically 10 games (single game JAC games are not counted) and may continue beyond that.
Single Cherry& double Cherryare chances for Bonus or AC draw.
When a single Cherryappearance of a hazard is drawn in the high probability state, 1/2 of the AC winners are selected.
No puncture even if a bonus is passed during AC.
Only one AC is drawn per AC lottery; no AC lottery is drawn during AC.
When the player draws a pure Hazure during AC, the Super AC draw (AC games are added). 10 AC games later, if AC starts again during BET, the Super AC enters. The maximum number of games can be added up to 9999 games.
The average number of expected AC times for a high probability long is 13 to 16.
There are two types of pure hazles. CherryThe difference between the two is the rate of AC entry during normal operation. CherryThe difference between the two is the AC inrush rate during normal operation.
1/6 of the time when a BIG is executed, the game is shifted to the high probability state short or long.
If a pure Hazurare is drawn in the high probability short, 1/4 of the time it will shift to the high probability long.
After the setting is changed, it shifts to the high long rate in 1/8.
Basic Specs
Bonus probability
Setting
BIG probability
REG probability
Composite
Setting 1
1/439
1/655
1/263
Setting 2
1/439
1/655
1/263
Setting 3
1/439
1/655
1/263
Setting 4
1/409
1/595
1/242
Setting 5
1/364
1/546
1/218
Setting 6
1/299
1/496
1/186
AT (AC) probability
Setting
AC probability
Setting 1
1/183
Setting 2
1/161
Setting 3
1/142
Setting 4
1/132
Setting 5
1/112
Setting 6
1/83
Liners probability
Small role probability in normal operation
Flag
probability
5 cards ( Cherry)
1/89.775
6 sheets (Moon and stars)
1/5.836
Replay
1/7.298
Single Bonus
1/1.489
Common to all settings
The actual rate of occurrence of the push sequence is determined by the control.
Flag
probability
5 cards ( Cherry)
1/89.775
6 sheets (Moon and stars)
1/11.613
Replay
1/7.298
Single Bonus
1/594.943
Common to all settings
Net Hazure probability
There are two types of pure hazles. The difference between the two is the AC entry rate during normal operation. The difference between the two is the AC inrush rate during normal operation.
Net Hazure probability
Setting
probability
Setting 1
1/199
Setting 2
1/199
Setting 3
1/199
Setting 4
1/213
Setting 5
1/236
Setting 6
1/289
Cherry(Single Cherry) Probability of Net Hazure
Setting
probability
Setting 1
1/266
Setting 2
1/266
Setting 3
1/266
Setting 4
1/284
Setting 5
1/315
Setting 6
1/386
Net Hazure probability without single cherry
Setting
probability
Setting 1
1/799
Setting 2
1/799
Setting 3
1/799
Setting 4
1/853
Setting 5
1/946
Setting 6
1/1159
Small role probability during BIG
Flag
probability
5 pictures ( Cherry)
1/399.610
8 sheets (camel)
1/1.638
15 sheets (moon and star)
1/399.610
JACIN
1/3.5
Hazle
1/9.910
Common to all settings
Sequential Percentage of Pushing Sequence
pushdown (card game)
6 cards
Single
JAC
No push order required
0.5
-0.5
-0.5 –
Left→Middle→Right
49.75
0.24
16.59
Left→Right→Middle
49.75
0.24
16.58
Middle→Left→Right
-16.58
16.58
16.58
Middle→Right→Left
-16.58
16.58
16.58
Right→Left→Middle
-16.58
16.58
16.58
Right→Middle→Left
-16.58
16.58
16.58
*Common to all settings *Unit is %.
Number of games per 50
Level of setting
Games per 50 medals
Setting 1
Approx. 25.2 games
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Level of setting 6
Pay out
Setting
payout ratio
Setting 1
94.7
Setting 2
98.2
Setting 3
102.0
Setting 4
107.0
Setting 5
117.1
Setting 6
119.9
*Unit: %.
List of liners
Reel Symbols
Amount of medals paid
15 + BIG BONUS
15 + REG BONUS
6 + single bonus (8 in BIG)
3 + single bonus (4 in BIG)
6 (15 in BIG)
five flat objects (e.g. tickets, pieces of cloth, etc.)
Replay (1 card in BIG + JACIN)
During JAC GAME
15 sheets
Reel layout
How to play
How to play in ordinary mode
During normal operation, the AC lottery is not drawn when the first stop reel is other than the left reel, so always stop from the left reel except when the push order navigation occurs. If the first reel is other than the left reel, the AC lottery is not drawn for 3 games.
Cherry on the left reel above the frame or in the upper row
When a cherry stops on the upper left reel
Conforming role] Pure Hazure (single cherry) or Cherry
Aim for a cherry on the middle to right reel. If a cherry does not line up, it is a pure hash (single cherry). *There are also pure hazles that do not produce a single cherry.
How to play during bonus
The rate of moon (15 cards) and cherry (5 cards) is low (approx. 1/400), so there is no need to aim at them.
JAC GAME 1 and 2 are digested by pressing the forward button in the proper order.
From the third time, the middle to right reel is appropriate.
When a camel is displayed in the upper row of ▼.
Camel
Left reel is hit properly.
▼ When a replay appears in the middle row
Replay hash on the left reel frame with the second Cherry( Cherryof “red 7, Cherryand camel”).
Priority is given to JACIN from 10 games remaining. Press the button in the order you wish to play. The effect of the replay hashish is +19 cards. 389 cards on average for BIG.
How to play during AT (AC)
Follow the push-order navigation. When the navigation system is not activated, the player must press the button in the forward direction or aim for the cherry by scissors.
Mode Related
Mode Overview
There are two types of high probability states: a low probability state (normal) and a high probability state with different AC win rates. There are two types of high probability states: “high probability short”, which is easy to shift to low probability, and “high probability long”, which is difficult to shift to high probability. There is no fixed number of games in the high probability state. The “High Probability Short” state is triggered by a pure Hazurare or a BIG BIG. The high probability long game is triggered by a pure Hazurare or BIG or REG. ● 1/6 of the time when a BIG is hit, the high probability state is triggered by either a short or long game. When a net hasre is drawn in the high probability short game, the machine transfers to the high probability long game in 1/4 of the cases. When a BIG is hit, 1/4 of the time the machine will shift to long. ●After the setting is changed, 1/8 of the time the machine will shift to long.
Mode shift rate
Normal (low probability mode) → high probability mode
Total Transition Rate
Setting
To high probability short
To high probability long
Setting 1
1/1788
1/3038
Setting 2
1/1633
1/2615
Setting 3
1/1495
1/2280
Setting 4
1/1329
1/1977
Setting 5
1/1110
1/1606
Setting 6
1/760
1/1023
On pure hashlet
Setting
To high probability short
To high probability long
Total
Setting 1
1/20
1/20
1/10
Setting 2
1/16
1/16
1/8.24
Setting 3
1/13
1/13
1/6.96
Setting 4
1/11
1/11
1/5.56
Setting 5
1/8
1/8
1/4.00
Setting 6
1/4
1/4
1/1.99
at the time of BIG
Setting
To high probability short
To high probability long
Common to all settings
1/7.39
1/32
During REG
Setting
To high probability long
Common to all settings
1/199
*Does not move to a high probability short.
When the ceiling AC is activated
Setting
To high probability short
To high probability long
Common to all settings
1/5.46
1/99.0
*Drawing lottery is shifted only when staying in the normal mode.
At the time of setting change
Setting
To high probability short
To high probability long
Setting 1
1/41.69
1/11.10
Setting 2
1/29.15
1/10.32
Setting 3
1/36.41
1/8.17
Level of setting 4
Level of setting 5
Level of setting 6
High probability short to long transition
No transition from high probability long to high probability short.
On pure hashlet
Setting
To high probability long
Common to all settings
1/4
High probability mode → Low probability mode
When all the roles are established, a lottery is held to shift the game to the low probability mode.
Falling rate at the time of each role
Setting
Total when high probability short stays
Total when high probability long stay
Setting 1
1/50
1/277
Setting 2
1/69
1/256
Setting 3
1/50
1/297
Setting 4
1/69
1/260
Setting 5
1/48
1/309
Setting 6
1/71
1/292
Percentage of transitions from a high probability state to a low probability state within 20 games.
Setting
When high probability is short
When high probability is long
Setting 1
32.6
6.9
Setting 2
25.0
7.4
Setting 3
32.6
6.4
Setting 4
24.9
7.3
Setting 5
34.0
6.2
Setting 6
24.4
6.5
*Unit: %.
Percentage of AC not drawn when staying at high probability
Number of games
Percentage
Within 20 games
Approx. 64
21 games or more
Approx. 36
51 games or more
Approx. 8
76 games or more
Approx. 2
101 games or more
Approx. 0.6
*Unit: %.
Average number of games stayed by mode
Normal (low probability)
High Probability Short
High Probability Long
362 – 466 games
46 to 67 games
258 – 311 games
AT-related
AT Overview
The average number of expected AC cycles in the case of a high probability long is 13 to 16.
Expected AC count
High probability short
Setup
Number of times
Expected number of cards
Setting 1
2.42 times
288 cards
Setting 2
3.23 times
385 cards
Setting 3
2.42 times
288 cards
Setting 4
3.26 times
389 cards
Setting 5
2.31 times
275 cards
Setting 6
3.37 times
401 cards
High probability long
Setting 1
14.10 times
1682 cards
Setting 2
13.00 times
1,550
Setting 3
15.13 times
1804 cards
Setting 4
13.17 times
1571 cards
Setting 5
15.61 times
1861 cards
Setting 6
14.68 times
1751 cards
AT lottery probability
When each role is played
Flag
During low probability state
High probability state
Single Bonus
-1/20
1/20
6 pieces (Moon and stars)
-6
5 copies ( Cherry)
-David
Replay
-David
Pure Hazure (without single cherry)
1/1024
Net Hazure (when single cherry appears)
1/113
1/2
During low probability state (total)
Setting
probability
Setting 1
1/29227
Level of setting 2
Level of setting 3
Setting 4
1/31226
Setting 5
1/34608
Setting 6
1/42417
Super AC (SAC)
If AC starts again at the time of BET after 10G of AC is completed, Super AC will be activated. The maximum number of games can be added up to 9999 games.
SAC Performance
Number of times
Number of games
Expected number of tickets
0 times
50
-50
10 times
33
Approx. 250
30 times
5
Approx. 512 cards
50 times
5
Approx. 774 cards
100 times
5
Approx. 1,428
200 times
0.25
Approx. 2,738
300 times
0.25
Approx. 4,048 pieces
400 times
0.25
Approx. 5357 pieces
500 times
0.25
Approx. 6667 cards
1000 times
0.1
Approx. 13215 pieces
2000 times
0.006
Approx. 26311
3000 times
0.006
Approx. 39407 cards
4000 times
0.006
Approx. 52503 cards
5000 times
0.006
Approx. 65480
*Unit: %.
Percentage of SAC draws within 10 AC games
Setting
Percentage
Setting 1
4.8
Setting 2
4.8
Setting 3
4.8
Setting 4
4.5
Setting 5
4.1
Setting 6
3.3
*Unit: %.
Performance
When a camel appears, a small role is aligned with a small role other than the corresponding role.
When a camel appears, a small role is played. – When a camel appears, a small role is played. – When a camel is played, a small role other than the corresponding role is played. ●Note that for 40 games after BIG and net has-rare, the same direction as the high probability state may occur even if the probability is low (the above high probability fixed pattern does not occur). ●If a zebra walks, a BIG or REG or AC is played. When an ostrich runs, it is BIG or AC.
Premium sound
Premium Sound
Enable Flag
Appearance Rate
Silence
BIG or AC
Occurs in 1/20 of BIG games Occurs in 1/194 of AC winning games
JEWAN
BIG
Occurs at 1/631 of the time when BIG is established.
Special sound
BIG or REG
Occurs 52/256 of the time when a 7 pattern is displayed.
Setting speculation
There is a setting difference in the rate of occurrence of pure hashure (single Cherry).
Net Hazure probability
Setting
probability
Setting 1
1/199
Setting 2
1/199
Setting 3
1/199
Setting 4
1/213
Setting 5
1/236
Setting 6
1/289
Cherry(Single Cherry) Probability of net hassle with
Setting
probability
Setting 1
1/266
Setting 2
1/266
Setting 3
1/266
Setting 4
1/284
Setting 5
1/315
Setting 6
1/386
Net Hazure probability without single cherry
Setting
probability
Setting 1
1/799
Setting 2
1/799
Setting 3
1/799
Setting 4
1/853
Setting 5
1/946
Setting 6
1/1159
When to go / When to stop
There is no definite time to stop.
Crush freeze on reel
Not equipped
Max number of game after bonus
● AC is triggered when 5 cards Cherryor a pure Hazurare is formed after 1251 games between bonuses (composite probability of 5 cards Cherryand pure Hazurare is 1/61.9 to 1/68.5) ● Ceiling AC is single shot. When the ceiling AC is triggered, a mode shift lottery is held.
Mode rate when ceiling AC is activated
Setting
To high probability short
To high probability long
Common to all settings
1/5.46
1/99.0
*Drawing lottery is shifted only when staying in the normal mode.
Ceiling attainment rate
Setting
Percentage
Setting 1
0.85
Setting 2
0.85
Setting 3
0.85
Setting 4
0.57
Setting 5
0.32
Setting 6
0.12
*About 2478 sheets consumed *Unit is %.
Information
Penalty
During normal operation, the AC lottery is not drawn when the first stop reel is other than the left reel, so always stop from the left reel except when the push-order navigation occurs. If the first reel is other than the left reel, the AC lottery is not drawn for 3 games.
Change setting / Reset Setting
1/8 of the time, the system transitions to a highly probable long.
Distribution of mode shift when the setting is changed