Bonus and LAGOON RUSH (ART) type to increase payout.
LAGOON RUSH is an ART that lasts for 50 games per set plus an additional 50 games per set.
Equipped with a self-powered chance zone “BULLET BATTLE”.
Equipped with “HEVEN’S RUSH” and “SUPER HEVEN’S RUSH” multiplier zones.
Basic Specs
Bonus probability
setting (of a computer or file, etc.)
BIG
REG
Bonus Synthesis
ART first hit
ART + Bonus Composite
Setting 1
1/399.6
1/728.1
1/258.0
1/686.2
1/187.5
Level of setting 2
1/394.7
1/668.7
1/248.2
1/631.4
1/178.2
Level of setting 3
1/385.5
1/642.5
1/240.9
1/649.5
1/175.7
Level of setting 4
1/368.1
1/606.8
1/229.1
1/540.3
1/160.9
Level of setting 5
1/356.1
1/564.9
1/218.4
1/497.6
1/151.8
Level of setting 6
1/341.3
1/546.1
1/210.0
1/386.0
1/136.0
Liners probability
Small role probability in normal operation
Smail combinations without Setting difference
Flag
probability
Replay
1/7.30
Strong Bell
1/949.8
Weak Cherry
1/99.3
Middle Cherry
1/1820.4
Super Chance Eye
1/16384.0
Middle BAR Replay
1/65536.0
Common to all settings
Smail combinations with Level of setting difference
Setting
Watermelon
Strong Cherry
Weak Chance
Strong Chance
Setting 1
1/99.3
1/260.0
1/194.4
1/178.0
Setting 2
1/99.1
1/254.0
1/187.2
1/174.7
Setting 3
1/99.0
1/242.7
1/181.0
1/172.9
Setting 4
1/98.5
1/227.5
1/174.7
1/169.7
Setting 5
1/98.1
1/218.4
1/169.3
1/166.3
Setting 6
1/97.8
1/210.0
1/159.0
1/163.8
Probability of small role during bonus
Flag
probability
Middle Bell
1/1.2
Upper Bell
1/7.0
Falling Right Bell
1/42.2
Hazle
1/84.3
Freeze
1/6553.6
Common to all settings
Small role probability during ART
Probability of small roles during LAGOON RUSH
Smail combinations without Setting difference
Flag
probability
Single Heaven’s Replay
1/606.8
3-selection Heaven’s Replay
1/606.8
Middle BAR Replay
1/936.7
Common to all settings
Smail combinations with Level of setting difference
failure (e.g. plans, business)
Level of setting
probability
Setting 1
1/358.1
Setting 2
1/336.0
Setting 3
1/312.0
Setting 4
1/273.0
Setting 5
1/240.0
Setting 6
1/218.4
Probability of small role during HEVEN’S RUSH
Smail combinations without Setting difference
Flag
probability
5-choice replay
1/6.5
Middle BAR Replay
1/2.1
Diagonal BAR Replay
1/364.0
Common to all settings
Smail combinations with Level of setting difference
failure (e.g. plans, business)
Level of setting
probability
Setting 1
1/8.7
Setting 2
1/8.7
Setting 3
1/8.8
Setting 4
1/8.8
Setting 5
1/8.9
Setting 6
1/8.9
Probability of simultaneous winning and single bonus
Probability of winning at the same time
Flag with no setting difference
Flag
Probability of winning
Probability of winning
Bonus Breakdown
Red 7 BIG
Blue 7 BIG
RED REG
Blue REG
SUPER BIG
Replay
0.04
1/16384.0
1/65536.0
1/65536.0
1/65536.0
1/65536.0
–
Middle BAR Replay
100.00
1/65536.0
-100.00
1/65536.0
strong bell
33.3
1/2849.3
1/8192.0
1/13107.0
1/13107.0
1/16384.0
1/65536.0
Weak cherry
0.68
1/16384.0
1/65536.0
1/65536.0
1/65536.0
1/65536.0
–
extremely good chance (e.g. to win in a lottery)
75.0
1/21845.3
1/16384.0
1/16384.0
–
1/65536.0
*Unit: %.
Flag with setting difference
Flag
Setting
Probability
Probability of winning
Bonus Breakdown
Red 7 BIG
Blue 7 BIG
RED REG
Blue REG
watermelon
Setting 1
5.00
1/1985.9
1/5041.2
1/8192.0
1/10922.7
1/10922.7
Setting 2
5.14
1/1927.5
1/9326.3
Setting 3
5.29
1/1872.4
1/8192.0
Level of setting 4
5.71
1/1724.6
1/4681.1
1/7281.8
1/7281.8
Level of setting 5
6.14
1/1598.4
1/4369.1
1/6553.6
1/9362.3
Setting 6
6.42
1/1524.0
1/4096.0
1/6553.6
Chance Cherry
Setting 1
16.67% (16.67%)
1/1560.3
1/3855.1
1/5957.8
1/8192.0
1/10922.7
Setting 2
1/1524.0
1/9362.3
Setting 3
1/1456.3
1/5461.3
1/7218.8
Setting 4
1/1365.3
1/3449.3
1/8192.0
Setting 5
1/1310.7
1/5041.2
1/7218.8
Setting 6
1/1260.3
1/4681.1
1/6553.6
weak chance
Setting 1
8.00% (8.00%)
1/2427.2
1/65553.0
1/3855.1
1/65553.0
1/8192.0
Setting 2
8.01% of the total
1/22340.5
1/32768.0
Setting 3
8.00% of the total
1/2259.8
1/32768.0
Setting 4
8.01% of the total
1/2184.5
1/21845.3
Setting 5
8.00% of the total
1/2114.0
1/16384.0
Setting 6
8.01% of the total
1/1985.9
1/13107.2
1/21845.3
strong chances
Setting 1
25.00%
1/712.3
1/1985.9
1/3449.3
1/2978.9
1/3640.9
Level of setting 2
26.40% (%)
1/661.9
1/1927.5
1/3276.8
1/2730.7
1/3120.8
Level of setting 3
27.18% (%)
1/636.2
1/1872.5
1/3120.8
1/2849.4
Level of setting 4
28.50% (28.50%)
1/595.7
1/2730.7
1/2520.6
1/2621.4
Level of setting 5
29.95% (%)
1/555.3
1/1820.4
1/2520.6
1/2259.9
1/2427.3
Level of setting 6
31.00% (1.00%)
1/528.5
1/1724.6
1/2340.6
1/2259.9
*Unit: %.
Single Bonus Probability
Single Bonus Probability
Flag
probability
Red 7 BIG
1/65536.0
Blue 7 BIG
1/65536.0
Red 7 REG
1/65536.0
Blue 7 REG
1/65536.0
SUPER BIG
1/65536.0
Single Bonus Composite Probability
1/13107.2
Common to all settings
Pay out
Set
payout ratio
Setting 1
97.2
Setting 2
98.6
Setting 3
100.3
Setting 4
104.9
Setting 5
109.7
Setting 6
114.5
*Unit: %.
List of liners
Reel Symbols
Amount of medals paid
SUPER BIG BONUS (Ends when more than 304 cards are paid out)
BIG BONUS (Ends when more than 304 cards are paid out)
REG BONUS (Ends when more than 59 cards are paid out)
SPECIAL REPLAY
3BET 9 cards / 2BET 12 cards
3BET 3 cards / 2BET 12 cards
3BET 1 card / 2BET 12 cards
Replay
Reel layout
How to play
How to play in ordinary mode
Eye Cherryin the left reel frame.
Horns CherryAim for a red 7 on the right reel when it appears.
Triplets Cherryare strong Cherrywhen they appear, and weak Cherryotherwise.
When a watermelon appears, hit the right reel as desired, and when the watermelon appears, aim for the watermelon on the middle reel as well.
A watermelon hazard indicates a strong chance, and a bell in the middle of the line indicates a strong bell.
How to hit during BIG
(It is OK to press forward and hit the button in the proper direction.)
How to hit during REG
Push appropriately according to the push order of the two choices.
How to hit during ART
When the push-order navigation occurs The reels are stopped according to the push-order. Other than the above Digest the game in the normal way.
Mode Related
Mode Overview
Three types of modes exist: “normal mode,” “high probability mode,” and “super high probability mode.
The higher the mode, the more favorable the ART and CZ drawings are.
During ART, the same internal state exists as during normal operation, and the higher the mode, the more preferential the draw to add ART and the draw to acquire BULLETs.
mode shift
The transition is drawn when a rare minor role is played both during normal operation and during ART.
Internal state transition rate
During normal operation, a state-up draw is made when a rare minor role is played.
During normal operation, the mode down draw is performed when a hazard is established, and during ART, the mode down draw is performed when a normal replay is established.
When staying in low
Flag
To High
To Super High
Strong bell
49.5
0.5
Watermelon
4.5
0.5
Weak Cherry
3.0
2.0
Strength Cherry
19.5
0.5
Middle Cherry
99.0
1.0
Weak Chance
19.5
0.5
Strong Chance
9.5
0.5
After BIG
49.5
0.5
After REG
95.0
5.0
After SUPER BIG
95.0
5.0
*Unit is % *Common to all settings
When staying in high
Flag
To Low
To Super High
Hazle
5.6
-5.6
Replay (during ART)
4.6
Strong bell
-2.0
2.0
Watermelon
2.0
Weak Cherry
5.0
Stronger than Cherry
2.0
Middle Cherry
25.0
Weak Chance
2.0
Strong Chance
5.0
After BIG
5.0
After REG
75.0
After SUPER BIG
75.0
*Unit is % *Common to all settings
When in Super High chance mode
Flag
To Low
Hazle
11.3
Replay (during ART)
9.3
*Unit is % *Common to all settings
At the end of ART
Setting
To low
High
To Ultra High
Setting 1
80.0
18.0
2.0
Setting 2
75.0
23.0
Setting 3
70.0
28.0
Setting 4
70.0
28.0
Setting 5
65.0
33.0
Setting 6
65.0
33.0
*Unit is % *Common to all settings
At the time of setting change
Setting
To low
High
To Ultra High
Setting 1
80.0
19.0
1.0
Setting 2
79.0
20.0
Setting 3
78.0
21.0
Setting 4
77.0
22.0
Setting 5
76.0
23.0
Setting 6
75.0
24.0
*Unit is % *Common to all settings
BULLET BATTLE(CZ)-related
CZ Overview
BALLET BATTLE is a chance zone with a 40% ART entry rate.
The more small roles the player lands, the higher the expectation of ART.
If the player has won a valet at the time of entry, the bell navigation is triggered for that number of valets.
突入契機
Some of the rare small roles established during normal operation
When BULLET BATTLE is won during a bonus
After ART
BULLET BATTLE(CZ) lottery during normal operation
When a rare minor role is played during normal operation, the lottery for obtaining a valet is drawn with reference to the internal state.
When the game is won, 1 to 6 barrettes are acquired, and the game enters the BULLET BATTLE (CZ).
Percentage of BULLET BATTLE winners during low-stakes stays
setting (of a computer or file, etc.)
strong bell
Watermelon Weak Cherry
Chance Cherry
center of three (horizontal) columns (of print) Cherry
weak chance
strong chances
Setting 1
16.67
0.50
5.00
25.00
10.00
3.00
Level of setting 2
10.00
2.50
20.00
6.67
1.50
Level of setting 3
16.67
5.00
25.00
10.00
3.00
Level of setting 4
10.00
2.50
20.00
6.67
1.50
Level of setting 5
25.00
7.50
33.33
12.50
5.00
Level of setting 6
16.67
5.00
25.00
7.50
3.00
*Unit: %.
Percentage of BULLET BATTLE winners during a high-stakes stay
Flag
probability
Strong bell
25.00
Watermelon
2.50
Weak Cherry
2.50
Stronger than Cherry
10.00
Middle Cherry
33.33
Weak Chance
16.67
Strong Chance
10.00
*Unit is % *Common to all settings
BULLET BATTLE winning rate when staying in the ultra-high
Flag
probability
Strong bell
100
Watermelon
50.00
Weak Cherry
50.00
Stronger than Cherry
75.00
center of three (horizontal) columns (of print) Cherry
100
Weak Chance eyes
100
Strong Chance
66.67
*Unit is % *Common to all settings
Character Selection for BULLET BATTLE
The character for BULLET BATTLE is determined by referring to the internal mode in which the player is staying. The expected level of ART entry differs depending on the selected character.
The mode shift lottery is held when the BULLET BUTTLE is defeated.
The more consecutive the losses, the more mode advancement is drawn, and a ninth consecutive loss determines the shift to the ultra-high probability mode.
Character sorting
When staying in low
Setting
Roberta
Ginji
Hansel and Gretel
Shen Hoa
Setting 1
40.00
40.00
15.00
5.00
Level of setting 2
Level of setting 3
Setting 4
38.50
38.50
17.00
6.00
Setting 5
38.00
38.00
17.50
6.50
Setting 6
37.50
37.50
18.00
7.00
*Unit: %.
When staying in high
Setting
Roberta
Ginji
Hansel and Gretel
Shen Hoa
Common to all settings
37.50
37.50
18.00
7.00
*Unit is % *Common to all settings
When in Super High chance mode
Setting
Roberta
Ginji
Hansel and Gretel
Shen Hoa
Common to all settings
16.67
16.67
33.33
33.33
*Unit is % *Common to all settings
Mode shift rate
When BULLET BUTTLE is defeated immediately after ART ends
Setting
To low
High
To Super High
Setting 1
85.00
12.50
2.50
Level of setting 2
Level of setting 3
Level of setting 4
Setting 5
80.00
15.00
5.00
Setting 6
75.00
20.00
*Unit: %.
Setting
Low Probability → High Probability
High Probability→Super High Probability
Defeat 1st
10.00
5.00
Defeat 2nd
20.00
10.00
Defeat 3rd
30.00
15.00
Defeated 4 times
40.00
20.00
Defeated 5 times
50.00
25.00
Defeated 6 times
75.00
33.33
Defeated 7 times
100
50.00
Defeated 8 times
-75.00
75.00
Defeat 9
-100
100
*Unit is % *Common to all settings
ART-related
ART Outline
LAGOON RUSH is an ART that lasts for 50 games + α (for add-ons) per set.
The net increase in cards per game is approximately 1.5.
When a rare minor role is played during ART, a lottery is held to determine the number of BULLETs to be obtained and the number of games to be played.
突入契機
Some of the rare small roles established during normal operation
When BULLET BATTLE is won
When the ART lottery is won during a bonus
When SUPER BIG is won
ART lottery during normal operation
During normal operation, the ART lottery is drawn when a rare minor role is played.
The rate of winning ART depends on the internal state in which the player is staying.
The ratio of ART winners and the number of games played when staying at low levels.
Percentage of ART winners when staying low
setting (of a computer or file, etc.)
BAR Replay, Super Chance Eye
strong bell
Watermelon, Weak Cherry
Chance Cherry
center of three (horizontal) columns (of print) Cherry
weak chance
strong chances
Setting 1
100
5.00
0.25
1.00
7.50
0.50
2.00
Level of setting 2
10.00
0.25
2.00
10.00
1.50
3.00
Level of setting 3
5.00
0.25
1.00
7.50
0.50
2.00
Level of setting 4
16.67
0.50
3.00
20.00
1.50
5.00
Level of setting 5
6.67
0.25
2.00
10.00
1.00
3.00
Level of setting 6
16.67
0.50
5.00
25.00
2.50
10.00
*Unit: %.
Distribution of the number of games when staying low
BAR Replay (Freeze)
Configuration
300
555
Common to all settings
98.00
2.00
strong bell
Setting
50
100
200
300
Setting 1
99.33
0.55
0.06
0.06
Setting 2
99.42
0.52
0.03
0.03
Setting 3
99.33
0.55
0.06
0.06
Setting 4
99.43
0.51
0.04
0.02
Setting 5
99.41
0.50
0.05
0.05
Setting 6
99.43
0.51
0.04
0.02
Watermelon, weak Cherry
Setting
50
100
200
300
Setting 1
96.34
1.22
1.22
1.22
Level of setting 2
Level of setting 3
Setting 4
98.17
0.61
0.61
0.61
Setting 5
96.34
1.22
1.22
9.96
Setting 6
98.17
0.61
0.61
0.61
Chance Cherry
Setting
50
100
200
300
Setting 1
98.78
0.61
0.30
0.30
Setting 2
99.09
0.15
0.15
Setting 3
98.78
0.30
0.30
Setting 4
99.29
0.51
0.15
0.15
Setting 5
99.09
0.61
0.10
0.10
Setting 6
99.33
0.55
0.06
0.06
center of three (horizontal) columns (of print) Cherry
Setting
50
100
200
300
Setting 1
99.39
0.53
0.04
0.04
Setting 2
99.42
0.52
0.03
0.03
Setting 3
99.39
0.53
0.04
0.04
Setting 4
99.45
0.50
0.03
0.02
Setting 5
99.42
0.52
0.03
0.03
Setting 6
99.44
0.50
0.04
0.02
weak chance
Setting
50
100
200
300
Setting 1
98.17
0.61
0.61
0.61
Setting 2
98.98
0.20
0.20
Setting 3
98.17
0.61
0.61
Setting 4
98.98
0.20
0.20
Setting 5
98.78
0.30
0.30
Setting 6
99.15
0.12
0.12
strong chances
Setting
50
100
200
300
Setting 1
99.09
0.61
0.15
0.15
Setting 2
99.29
0.51
0.10
0.10
Setting 3
99.09
0.61
0.15
0.15
Setting 4
99.33
0.55
0.06
0.06
Setting 5
99.29
0.51
0.10
0.10
Setting 6
99.42
0.52
0.03
0.03
extremely good chance (e.g. to win in a lottery)
Setting
50
100
200
300
Common to all settings
-98.50
98.50
1.50
0.50
*Unit: %.
The ratio of ART winners and the number of games played during high probability stays
Percentage of ART winners when staying at a high level
setting (of a computer or file, etc.)
BAR Replay, Super Chance Eye
strong bell
Watermelon, Weak Cherry
Chance Cherry
center of three (horizontal) columns (of print) Cherry
weak chance
strong chances
Setting 1
100
10.00
0.50
5.00
15.00
2.50
7.50
Level of setting 2
16.67
1.00
6.67
20.00
10.00
Level of setting 3
10.00
0.50
5.00
15.00
7.50
Level of setting 4
20.00
1.00
6.67
20.00
3.00
10.00
Level of setting 5
10.00
0.50
5.00
15.00
2.50
7.50
Level of setting 6
20.00
1.00
10.00
33.33
5.00
16.67
*Unit: %.
Number of games played when staying in a high level
BAR Replay (Freeze)
Configuration
300
555
Common to all settings
98.00
2.00
strong bell
Setting
50
100
200
300
Setting 1
99.42
0.52
0.03
0.03
Setting 2
99.45
0.51
0.04
0.02
Setting 3
99.42
0.52
0.03
0.03
Setting 4
99.45
0.50
0.02
Setting 5
99.42
0.52
0.03
Setting 6
99.45
0.50
0.02
Watermelon, weak Cherry
Setting
50
100
200
300
Setting 1
98.17
0.61
0.61
0.61
Setting 2
98.78
0.30
0.30
Setting 3
98.17
0.61
0.61
Setting 4
98.78
0.30
0.30
Setting 5
98.17
0.61
0.61
Setting 6
98.78
0.30
0.30
Chance Cherry
Setting
50
100
200
300
Setting 1
99.33
0.55
0.06
0.06
Setting 2
99.41
0.50
0.05
0.05
Setting 3
99.33
0.55
0.06
0.06
Setting 4
99.41
0.50
0.05
0.05
Setting 5
99.33
0.55
0.06
0.06
Setting 6
99.42
0.52
0.03
0.03
center of three (horizontal) columns (of print) Cherry
Setting
50
100
200
300
Setting 1
99.43
0.53
0.04
0.02
Setting 2
99.45
0.52
0.03
Setting 3
99.43
0.53
0.04
Setting 4
99.45
0.50
0.04
Setting 5
99.43
0.52
0.04
Setting 6
99.45
0.50
0.03
weak chance
Setting
50
100
200
300
Setting 1
98.15
0.61
0.12
0.12
Level of setting 2
Level of setting 3
Setting 4
98.29
0.51
0.10
0.10
Setting 5
98.15
0.61
0.12
0.12
Setting 6
99.29
0.55
0.06
0.06
strong chances
Setting
50
100
200
300
Setting 1
99.39
0.53
0.04
0.04
Setting 2
99.42
0.52
0.10
0.10
Setting 3
99.39
0.53
0.04
0.04
Setting 4
99.42
0.52
0.06
0.06
Setting 5
99.39
0.53
0.04
0.04
Setting 6
99.43
0.51
extremely good chance (e.g. to win in a lottery)
Setting
50
100
200
300
Common to all settings
-98.50
98.50
1.50
0.50
*Unit: %.
Percentage of ART winners and number of games played when staying in super-high probability
Percentage of ART winners when staying in super-high
setting (of a computer or file, etc.)
BAR Replay, Super Chance Eye
strong bell
Watermelon, Weak Cherry
Chance Cherry
center of three (horizontal) columns (of print) Cherry
weak chance
strong chances
Common to all settings
100
33.33
10.00
33.33
66.7
25.00
50.00
*Unit: %.
Number of games played when staying in super-high
BAR Replay (Freeze)
Configuration
300
555
Common to all settings
98.00
2.00
strong bell
Setting
50
100
200
300
Common to all settings
99.45
0.50
0.03
0.02
Watermelon, weak Cherry
Setting
50
100
200
300
Common to all settings
99.42
0.52
0.03
0.03
Chance Cherry
Setting
50
100
200
300
Common to all settings
99.42
0.52
0.03
0.03
center of three (horizontal) columns (of print) Cherry
Setting
50
100
200
300
Common to all settings
99.46
0.50
0.03
0.01
weak chance
Setting
50
100
200
300
Common to all settings
99.44
0.50
0.04
0.02
strong chances
Setting
50
100
200
300
Setting 1
99.45
0.50
0.03
0.02
Level of setting 2
Level of setting 3
Level of setting 4
Setting 5
100
-100
Setting 6
99.45
0.50
0.03
0.02
extremely good chance (e.g. to win in a lottery)
Setting
50
100
200
300
Setting 1
-100
100
-100
– – – – – – – – – – – – – – – – – – – – – – –
Setting 2
98.50
1.00
0.50
Level of setting 3
Level of setting 4
Level of setting 5
Level of setting 6
*Unit: %.
Drawing for game count increase during ART
During LAGOON RUSH (ART), when a rare minor role or bonus is played, a lottery is held to increase the number of games.
Number of games to be played when staying in the low
Probability of game count increase when staying low
Flag
probability
failure
100
Normal replay
0.05
BAR replay
100
Strong bell
50.00
Watermelon
10.00
Weak Cherry
1.00
Strength Cherry
50.00
center of three (horizontal) columns (of print) Cherry
100
Weak Chance
10.00
Strong Chance
15.01
Super Chance Eye
100
BIG
100
REG
100
SUPER BIG
100
*Unit is % *Common to all settings
Number of games played when staying low
Normal replay
setting (of a computer or file, etc.)
10
20
30
50
100
300
Common to all settings
-100
100
-100
BAR replay
setting (of a computer or file, etc.)
10
20
30
50
100
300
Common to all settings
–
78.90
20.00
1.00
0.10
strong bell
setting (of a computer or file, etc.)
10
20
30
50
100
300
Common to all settings
75.00
5.00
5.00
5.00
5.00
5.00
watermelon
setting (of a computer or file, etc.)
10
20
30
50
100
300
Common to all settings
85.84
2.01
2.01
10.01
0.12
–
Weak cherry
setting (of a computer or file, etc.)
10
20
30
50
100
300
Common to all settings
84.76
3.05
3.05
3.05
3.05
3.05
Chance Cherry
setting (of a computer or file, etc.)
10
20
30
50
100
300
Common to all settings
68.57
20.02
10.00
1.00
0.31
0.10
center of three (horizontal) columns (of print) Cherry
setting (of a computer or file, etc.)
10
20
30
50
100
300
Common to all settings
-81.99
81.99
15.00
3.01
weak chance
setting (of a computer or file, etc.)
10
20
30
50
100
300
Common to all settings
72.66
20.02
1.01
1.01
5.00
0.31
strong chances
setting (of a computer or file, etc.)
10
20
30
50
100
300
Common to all settings
–
86.69
10.00
3.01
0.30
extremely good chance (e.g. to win in a lottery)
setting (of a computer or file, etc.)
10
20
30
50
100
300
Common to all settings
-66.67
66.67
33.33
BIG
setting (of a computer or file, etc.)
10
20
30
50
100
300
Common to all settings
95.89
–
3.01
1.00
0.10
–
REG
setting (of a computer or file, etc.)
10
20
30
50
100
300
Common to all settings
85.98
–
10.01
3.01
1.00
–
SUPER BIG
setting (of a computer or file, etc.)
10
20
30
50
100
300
Common to all settings
-75.00
75.00
25.00
-75.00 – 25.00
failure (e.g. plans, business)
setting (of a computer or file, etc.)
10
20
30
50
100
300
Number of games played during high and ultra-high probability stays
Probability of game counts being added during high and ultra-high probability stays
Flag
probability
failure
100
Normal replay
0.10
BAR replay
100
Strong bell
75.00
Watermelon
20.00
Weak Cherry
2.00
Strength Cherry
75.00
center of three (horizontal) columns (of print) Cherry
100
Weak Chance
25.00
Strong Chance
50.00
Super Chance Eye
100
BIG
100
REG
100
SUPER BIG
100
*Unit is % *Common to all settings
Number of games played during high and ultra-high probability stays
Normal replay
setting (of a computer or file, etc.)
10
20
30
50
100
200
300
Common to all settings
-100
100
-100
BAR replay
setting (of a computer or file, etc.)
10
20
30
50
100
200
300
Setting 1
–
78.90
20.00
5.0
–
1.00
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6
0.50
0.50
strong bell
setting (of a computer or file, etc.)
10
20
30
50
100
200
300
Setting 1
49.95
10.01
10.01
10.01
10.01
–
10.01
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6
0.50
9.51
watermelon
setting (of a computer or file, etc.)
10
20
30
50
100
200
300
Setting 1
67.90
4.03
4.03
20.02
10.01
–
1.01
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6
0.50
0.50
Weak cherry
setting (of a computer or file, etc.)
10
20
30
50
100
200
300
Setting 1
74.85
5.03
5.03
5.03
5.03
–
5.03
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6
0.61
4.42
Chance Cherry
setting (of a computer or file, etc.)
10
20
30
50
100
200
300
Setting 1
45.95
30.03
15.01
5.00
3.00
–
1.00
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6
0.50
0.50
center of three (horizontal) columns (of print) Cherry
setting (of a computer or file, etc.)
10
20
30
50
100
200
300
Setting 1
–
45.95
30.03
–
5.00
Setting 1
Setting 1
Setting 1
Setting 1
Setting 1
0.50
4.50
weak chance
setting (of a computer or file, etc.)
10
20
30
50
100
200
300
Setting 1
50.95
30.03
2.00
2.00
10.01
–
1.00
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6
0.50
4.50
strong chances
setting (of a computer or file, etc.)
10
20
30
50
100
200
300
Setting 1
–
2.00
2.00
10.00
–
3.00
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6
0.50
2.50
extremely good chance (e.g. to win in a lottery)
setting (of a computer or file, etc.)
10
20
30
50
100
200
300
Setting 1
-66.66
66.66
Setup 1 – 66.66
33.33
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6
0.50
32.83
BIG
setting (of a computer or file, etc.)
10
20
30
50
100
200
300
Common to all settings
80.99
–
15.00
3.01
1.00
–
REG
setting (of a computer or file, etc.)
10
20
30
50
100
200
300
Common to all settings
51.99
–
40.00
5.00
3.00
–
SUPER BIG
setting (of a computer or file, etc.)
10
20
30
50
100
200
300
Common to all settings
-66.67
66.67
33.33
-66.67 – 33.33
*Unit: %.
Distribution of the number of games for winning the valet when 6 valets are held.
Probability of game count increase when holding 6 barrettes
Flag
probability
BAR Replay
25.00
Strong bell
100
Watermelon
5.00
Weak Cherry
1.00
Strength Cherry
30.00
Middle Cherry
25.00
Weak Chance
25.00
Strong Chance
15.01
Super Chance Eye
50.00
*Unit is % *Common to all settings
Game number distribution when holding 6 barrettes
BAR Replay
setting (of a computer or file, etc.)
10
20
30
50
100
Common to all settings
-78.99
78.99
20.01
1.00
strong bell
setting (of a computer or file, etc.)
10
20
30
50
100
Common to all settings
80.00
5.00
5.00
5.00
5.00
watermelon
setting (of a computer or file, etc.)
10
20
30
50
100
Common to all settings
84.93
2.01
2.01
10.01
1.04
Weak cherry
setting (of a computer or file, etc.)
10
20
30
50
100
Common to all settings
59.76
10.06
10.06
10.06
10.06
Chance Cherry
setting (of a computer or file, etc.)
10
20
30
50
100
Common to all settings
55.96
30.01
10.01
3.02
1.01
center of three (horizontal) columns (of print) Cherry
setting (of a computer or file, etc.)
10
20
30
50
100
Common to all settings
-89.99
89.99
10.01
weak chance
setting (of a computer or file, etc.)
10
20
30
50
100
Common to all settings
65.98
20.01
2.00
2.00
10.01
strong chances
setting (of a computer or file, etc.)
10
20
30
50
100
Common to all settings
-86.98
86.98
10.01
3.01
extremely good chance (e.g. to win in a lottery)
setting (of a computer or file, etc.)
10
20
30
50
100
Common to all settings
-100
100
*Unit: %.
Lottery for obtaining a valet during ART
During LAGOON RUSH (ART), a lottery to win a valet is held when a rare minor role or bonus is played.
When staying in low
Probability of obtaining a valet when staying low
Flag
probability
Strong bell
100
Watermelon
5.00
Weak Cherry
1.00
Strength Cherry
50.00
Weak Chance
30.00
Strong Chance
20.00
*Unit is % *Common to all settings
Number of barrettes won during a low-stakes stay
Strong Bell
setting (of a computer or file, etc.)
one (object)
two (objects)
three (used in legal documents)
4 pcs.
5 pieces
6 pcs.
Common to all settings
98.49
0.50
0.40
0.30
0.20
0.10
watermelon
setting (of a computer or file, etc.)
one (object)
two (objects)
three (used in legal documents)
4 pcs.
5 pieces
6 pcs.
Common to all settings
95.00
-5.00 for all settings
5.00
Weak cherry
setting (of a computer or file, etc.)
one (object)
two (objects)
three (used in legal documents)
4 pcs.
5 pieces
6 pcs.
Common to all settings
95.43
1.52
1.22
0.91
0.61
0.30
Chance Cherry
setting (of a computer or file, etc.)
one (object)
two (objects)
three (used in legal documents)
4 pcs.
5 pieces
6 pcs.
Common to all settings
98.49
0.50
0.40
0.30
0.20
0.10
weak chance
setting (of a computer or file, etc.)
one (object)
two (objects)
three (used in legal documents)
4 pcs.
5 pieces
6 pcs.
Common to all settings
98.47
0.51
0.41
0.31
0.20
0.10
strong chances
setting (of a computer or file, etc.)
one (object)
two (objects)
three (used in legal documents)
4 pcs.
5 pieces
6 pcs.
Common to all settings
98.47
0.51
0.41
0.31
0.20
0.10
*Unit is % *Common to all settings
When staying in high
Probability of obtaining a valet when staying high
Flag
probability
Strong bell
100
Watermelon
10.00
Weak Cherry
2.00
Strength Cherry
75.00
Weak Chance
60.00
Strong Chance
40.00
*Unit is % *Common to all settings
Distribution of the number of barrettes won during a high-stakes stay
Strong Bell
setting (of a computer or file, etc.)
one (object)
two (objects)
three (used in legal documents)
4 pieces
5 pieces
6 pcs.
Common to all settings
98.49
0.50
0.40
0.30
0.20
0.10
watermelon
setting (of a computer or file, etc.)
one (object)
two (objects)
three (used in legal documents)
4 pcs.
5 pieces
6 pcs.
Common to all settings
84.99
-15.01
15.01
Weak cherry
setting (of a computer or file, etc.)
one (object)
two (objects)
three (used in legal documents)
4 pcs.
5 pieces
6 pcs.
Common to all settings
95.43
1.52
1.22
0.91
0.61
0.30
Chance Cherry
setting (of a computer or file, etc.)
one (object)
two (objects)
three (used in legal documents)
4 pcs.
5 pieces
6 pcs.
Common to all settings
98.49
0.50
0.40
0.30
0.20
0.10
weak chance
setting (of a computer or file, etc.)
one (object)
two (objects)
three (used in legal documents)
4 pieces
5 pieces
6 pcs.
Common to all settings
98.47
0.51
0.41
0.31
0.20
0.10
strong chances
setting (of a computer or file, etc.)
one (object)
two (objects)
three (used in legal documents)
4 pcs.
5 pieces
6 pcs.
Common to all settings
98.47
0.51
0.41
0.31
0.20
0.10
*Unit is % *Common to all settings
Setting speculation
There are setting differences in bonus probability and ART first hit probability.
There is a setting difference in the probability of small roles during normal operation.
There is a difference in the BULLET BATTLE winning rate during low-status stays.
There is a setting difference in the rate of winning a direct hit to ART when staying low.
There is a setting difference in the number of games that can be won for the first time on ART from the strong chance and super-chance eyes during super-high probability.
There is a setting difference in the probability of hazle during ART.
Setting 6 is confirmed when 200 games are added during ART. Excluding when the 3rd stop freeze occurs.
When to go / When to stop
The player is guaranteed to enter ART which continues until the next bonus when 1480 games are played between bonuses + 6 bullets are won.
There is no zone, so if there is no indication of high probability or omen, it is OK to exit immediately.
Crush freeze on reel
Normal Long Freeze
Occurrence trigger
When the middle row BAR line is formed
Accuracy of occurrence
1/65536.0
Privilege
SUPER BIG BONUS + 300 or more games of ART
Long freeze during BIG
Occurrence trigger
When a BAR line is formed during a bonus
Probability of occurrence
1/6553.6
Privilege
300 game add-on
Hazure Freeze during ART
Occurrence trigger
Part of the time when Hazurare is executed
Privilege
150 games or more + 1 set of ART stock
Max number of game after bonus
The player is guaranteed to enter ART which continues until the next bonus when 1480 games are played between bonuses + 6 bullets are won.
Information
Penalty
If the first stop is made on the right reel during normal operation, a penalty may be incurred. During normal operation, stop from the left and middle reels.
Change setting / Reset Setting
Mode shift takes place.
Lottery for mode shift when setting is changed
Setting
To low
High
To Ultra High
Setting 1
80.0
19.0
1.0
Setting 2
79.0
20.0
Setting 3
78.0
21.0
Setting 4
77.0
22.0
Setting 5
76.0
23.0
Setting 6
75.0
24.0
*Unit is % *Common to all settings
Information
Pachislot machine tied up with the “BLACK LAGOON” manga.
Sword cutlass & skull unit mounted.
4-way CHANCE RUSH TRIGGER system is adopted to bring out the sense of anticipation for ART during normal operation.
The effective line is one line in the Middle.
(c) Reihei Hiroe, Shogakukan/BLACK LAGOON Production Committee