BLACK LAGOON

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Unit 5 Spikey A+ART 2012
TOC

Beginner’s guide

Basic Spec

  • Bonus and LAGOON RUSH (ART) type to increase payout.
  • LAGOON RUSH is an ART that lasts for 50 games per set plus an additional 50 games per set.
  • Equipped with a self-powered chance zone “BULLET BATTLE”.
  • Equipped with “HEVEN’S RUSH” and “SUPER HEVEN’S RUSH” multiplier zones.

Basic Specs

Bonus probability

setting (of a computer or file, etc.)BIGREGBonus SynthesisART first hitART + Bonus Composite
Setting 11/399.61/728.11/258.01/686.21/187.5
Level of setting 21/394.71/668.71/248.21/631.41/178.2
Level of setting 31/385.51/642.51/240.91/649.51/175.7
Level of setting 41/368.11/606.81/229.11/540.31/160.9
Level of setting 51/356.11/564.91/218.41/497.61/151.8
Level of setting 61/341.31/546.11/210.01/386.01/136.0

Liners probability

Small role probability in normal operation

Smail combinations without Setting difference
Flag probability
Replay 1/7.30
Strong Bell 1/949.8
Weak Cherry 1/99.3
Middle Cherry 1/1820.4
Super Chance Eye 1/16384.0
Middle BAR Replay 1/65536.0
Common to all settings
Smail combinations with Level of setting difference
Setting Watermelon Strong Cherry Weak Chance Strong Chance
Setting 1 1/99.3 1/260.0 1/194.4 1/178.0
Setting 2 1/99.1 1/254.0 1/187.2 1/174.7
Setting 3 1/99.0 1/242.7 1/181.0 1/172.9
Setting 4 1/98.5 1/227.5 1/174.7 1/169.7
Setting 5 1/98.1 1/218.4 1/169.3 1/166.3
Setting 6 1/97.8 1/210.0 1/159.0 1/163.8

Probability of small role during bonus

Flag probability
Middle Bell 1/1.2
Upper Bell 1/7.0
Falling Right Bell 1/42.2
Hazle 1/84.3
Freeze 1/6553.6
Common to all settings

Small role probability during ART

Probability of small roles during LAGOON RUSH
Smail combinations without Setting difference
Flag probability
Single Heaven’s Replay 1/606.8
3-selection Heaven’s Replay 1/606.8
Middle BAR Replay 1/936.7
Common to all settings
Smail combinations with Level of setting difference
failure (e.g. plans, business)
Level of setting probability
Setting 1 1/358.1
Setting 2 1/336.0
Setting 3 1/312.0
Setting 4 1/273.0
Setting 5 1/240.0
Setting 6 1/218.4
Probability of small role during HEVEN’S RUSH
Smail combinations without Setting difference
Flag probability
5-choice replay 1/6.5
Middle BAR Replay 1/2.1
Diagonal BAR Replay 1/364.0
Common to all settings
Smail combinations with Level of setting difference
failure (e.g. plans, business)
Level of setting probability
Setting 1 1/8.7
Setting 2 1/8.7
Setting 3 1/8.8
Setting 4 1/8.8
Setting 5 1/8.9
Setting 6 1/8.9

Probability of simultaneous winning and single bonus

Probability of winning at the same time

Flag with no setting difference
Flag Probability of winning Probability of winning Bonus Breakdown
Red 7 BIG Blue 7 BIG RED REG Blue REG SUPER BIG
Replay0.041/16384.01/65536.01/65536.01/65536.01/65536.0
Middle BAR Replay 100.00 1/65536.0 -100.00 1/65536.0
strong bell33.31/2849.31/8192.01/13107.01/13107.01/16384.01/65536.0
Weak cherry0.681/16384.01/65536.01/65536.01/65536.01/65536.0
extremely good chance (e.g. to win in a lottery)75.01/21845.31/16384.01/16384.01/65536.0
*Unit: %.
Flag with setting difference
Flag Setting Probability Probability of winning Bonus Breakdown
Red 7 BIG Blue 7 BIG RED REG Blue REG
watermelonSetting 15.001/1985.91/5041.21/8192.01/10922.71/10922.7
Setting 2 5.14 1/1927.5 1/9326.3
Setting 3 5.29 1/1872.4 1/8192.0
Level of setting 45.711/1724.61/4681.11/7281.81/7281.8
Level of setting 56.141/1598.41/4369.11/6553.61/9362.3
Setting 6 6.42 1/1524.0 1/4096.0 1/6553.6
Chance CherrySetting 116.67% (16.67%)1/1560.31/3855.11/5957.81/8192.01/10922.7
Setting 2 1/1524.0 1/9362.3
Setting 3 1/1456.3 1/5461.3 1/7218.8
Setting 4 1/1365.3 1/3449.3 1/8192.0
Setting 5 1/1310.7 1/5041.2 1/7218.8
Setting 6 1/1260.3 1/4681.1 1/6553.6
weak chanceSetting 18.00% (8.00%)1/2427.21/65553.01/3855.11/65553.01/8192.0
Setting 2 8.01% of the total 1/22340.5 1/32768.0
Setting 3 8.00% of the total 1/2259.8 1/32768.0
Setting 4 8.01% of the total 1/2184.5 1/21845.3
Setting 5 8.00% of the total 1/2114.0 1/16384.0
Setting 6 8.01% of the total 1/1985.9 1/13107.2 1/21845.3
strong chancesSetting 125.00%1/712.31/1985.91/3449.31/2978.91/3640.9
Level of setting 226.40% (%)1/661.91/1927.51/3276.81/2730.71/3120.8
Level of setting 327.18% (%)1/636.21/1872.51/3120.81/2849.4
Level of setting 428.50% (28.50%)1/595.71/2730.71/2520.61/2621.4
Level of setting 529.95% (%)1/555.31/1820.41/2520.61/2259.91/2427.3
Level of setting 631.00% (1.00%)1/528.51/1724.61/2340.61/2259.9
*Unit: %.

Single Bonus Probability

Single Bonus Probability
Flag probability
Red 7 BIG 1/65536.0
Blue 7 BIG 1/65536.0
Red 7 REG 1/65536.0
Blue 7 REG 1/65536.0
SUPER BIG 1/65536.0
Single Bonus Composite Probability 1/13107.2
Common to all settings

Pay out

Set payout ratio
Setting 1 97.2
Setting 2 98.6
Setting 3 100.3
Setting 4 104.9
Setting 5 109.7
Setting 6 114.5
*Unit: %.

List of liners

Reel Symbols Amount of medals paid
SUPER BIG BONUS
(Ends when more than 304 cards are paid out)

BIG BONUS
(Ends when more than 304 cards are paid out)

REG BONUS
(Ends when more than 59 cards are paid out)
SPECIAL REPLAY
3BET 9 cards / 2BET 12 cards
3BET 3 cards / 2BET 12 cards
3BET 1 card / 2BET 12 cards
Replay

Reel layout

How to play

How to play in ordinary mode

  • Eye Cherryin the left reel frame.
  • Horns CherryAim for a red 7 on the right reel when it appears.
  • Triplets Cherryare strong Cherrywhen they appear, and weak Cherryotherwise.
  • When a watermelon appears, hit the right reel as desired, and when the watermelon appears, aim for the watermelon on the middle reel as well.
  • A watermelon hazard indicates a strong chance, and a bell in the middle of the line indicates a strong bell.

How to hit during BIG

  • (It is OK to press forward and hit the button in the proper direction.)

How to hit during REG

  • Push appropriately according to the push order of the two choices.

How to hit during ART

When the push-order navigation occurs
The reels are stopped according to the push-order.

Other than the above

Digest the game in the normal way.

Mode Related

Mode Overview

  • Three types of modes exist: “normal mode,” “high probability mode,” and “super high probability mode.
  • The higher the mode, the more favorable the ART and CZ drawings are.
  • During ART, the same internal state exists as during normal operation, and the higher the mode, the more preferential the draw to add ART and the draw to acquire BULLETs.

mode shift

  • The transition is drawn when a rare minor role is played both during normal operation and during ART.

Internal state transition rate

  • During normal operation, a state-up draw is made when a rare minor role is played.
  • During normal operation, the mode down draw is performed when a hazard is established, and during ART, the mode down draw is performed when a normal replay is established.
When staying in low
Flag To High To Super High
Strong bell 49.5 0.5
Watermelon 4.5 0.5
Weak Cherry 3.0 2.0
Strength Cherry 19.5 0.5
Middle Cherry 99.0 1.0
Weak Chance 19.5 0.5
Strong Chance 9.5 0.5
After BIG 49.5 0.5
After REG 95.0 5.0
After SUPER BIG 95.0 5.0
*Unit is %
*Common to all settings
When staying in high
Flag To Low To Super High
Hazle 5.6 -5.6
Replay (during ART) 4.6
Strong bell -2.0 2.0
Watermelon 2.0
Weak Cherry 5.0
Stronger than Cherry 2.0
Middle Cherry 25.0
Weak Chance 2.0
Strong Chance 5.0
After BIG 5.0
After REG 75.0
After SUPER BIG 75.0
*Unit is %
*Common to all settings
When in Super High chance mode
Flag To Low
Hazle 11.3
Replay (during ART) 9.3
*Unit is %
*Common to all settings
At the end of ART
Setting To low High To Ultra High
Setting 1 80.0 18.0 2.0
Setting 2 75.0 23.0
Setting 3 70.0 28.0
Setting 4 70.0 28.0
Setting 5 65.0 33.0
Setting 6 65.0 33.0
*Unit is %
*Common to all settings
At the time of setting change
Setting To low High To Ultra High
Setting 1 80.0 19.0 1.0
Setting 2 79.0 20.0
Setting 3 78.0 21.0
Setting 4 77.0 22.0
Setting 5 76.0 23.0
Setting 6 75.0 24.0
*Unit is %
*Common to all settings

BULLET BATTLE(CZ)-related

CZ Overview

  • BALLET BATTLE is a chance zone with a 40% ART entry rate.
  • The more small roles the player lands, the higher the expectation of ART.
  • If the player has won a valet at the time of entry, the bell navigation is triggered for that number of valets.
突入契機
  • Some of the rare small roles established during normal operation
  • When BULLET BATTLE is won during a bonus
  • After ART

BULLET BATTLE(CZ) lottery during normal operation

  • When a rare minor role is played during normal operation, the lottery for obtaining a valet is drawn with reference to the internal state.
  • When the game is won, 1 to 6 barrettes are acquired, and the game enters the BULLET BATTLE (CZ).
Percentage of BULLET BATTLE winners during low-stakes stays
setting (of a computer or file, etc.)strong bellWatermelon
Weak Cherry
Chance Cherrycenter of three (horizontal) columns (of print) Cherryweak chancestrong chances
Setting 116.670.505.0025.0010.003.00
Level of setting 210.002.5020.006.671.50
Level of setting 316.675.0025.0010.003.00
Level of setting 410.002.5020.006.671.50
Level of setting 525.007.5033.3312.505.00
Level of setting 616.675.0025.007.503.00
*Unit: %.
Percentage of BULLET BATTLE winners during a high-stakes stay
Flag probability
Strong bell 25.00
Watermelon 2.50
Weak Cherry 2.50
Stronger than Cherry 10.00
Middle Cherry 33.33
Weak Chance 16.67
Strong Chance 10.00
*Unit is %
*Common to all settings
BULLET BATTLE winning rate when staying in the ultra-high
Flag probability
Strong bell 100
Watermelon 50.00
Weak Cherry 50.00
Stronger than Cherry 75.00
center of three (horizontal) columns (of print) Cherry 100
Weak Chance eyes 100
Strong Chance 66.67
*Unit is %
*Common to all settings

Character Selection for BULLET BATTLE

  • The character for BULLET BATTLE is determined by referring to the internal mode in which the player is staying. The expected level of ART entry differs depending on the selected character.
  • The mode shift lottery is held when the BULLET BUTTLE is defeated.
  • The more consecutive the losses, the more mode advancement is drawn, and a ninth consecutive loss determines the shift to the ultra-high probability mode.
Character sorting
When staying in low
Setting Roberta Ginji Hansel and Gretel Shen Hoa
Setting 1 40.00 40.00 15.00 5.00
Level of setting 2
Level of setting 3
Setting 4 38.50 38.50 17.00 6.00
Setting 5 38.00 38.00 17.50 6.50
Setting 6 37.50 37.50 18.00 7.00
*Unit: %.
When staying in high
Setting Roberta Ginji Hansel and Gretel Shen Hoa
Common to all settings 37.50 37.50 18.00 7.00
*Unit is %
*Common to all settings
When in Super High chance mode
Setting Roberta Ginji Hansel and Gretel Shen Hoa
Common to all settings 16.67 16.67 33.33 33.33
*Unit is %
*Common to all settings
Mode shift rate
When BULLET BUTTLE is defeated immediately after ART ends
Setting To low High To Super High
Setting 1 85.00 12.50 2.50
Level of setting 2
Level of setting 3
Level of setting 4
Setting 5 80.00 15.00 5.00
Setting 6 75.00 20.00
*Unit: %.
Setting Low Probability → High Probability High Probability→Super High Probability
Defeat 1st 10.00 5.00
Defeat 2nd 20.00 10.00
Defeat 3rd 30.00 15.00
Defeated 4 times 40.00 20.00
Defeated 5 times 50.00 25.00
Defeated 6 times 75.00 33.33
Defeated 7 times 100 50.00
Defeated 8 times -75.00 75.00
Defeat 9 -100 100
*Unit is %
*Common to all settings

ART-related

ART Outline

  • LAGOON RUSH is an ART that lasts for 50 games + α (for add-ons) per set.
  • The net increase in cards per game is approximately 1.5.
  • When a rare minor role is played during ART, a lottery is held to determine the number of BULLETs to be obtained and the number of games to be played.
突入契機
  • Some of the rare small roles established during normal operation
  • When BULLET BATTLE is won
  • When the ART lottery is won during a bonus
  • When SUPER BIG is won

ART lottery during normal operation

  • During normal operation, the ART lottery is drawn when a rare minor role is played.
  • The rate of winning ART depends on the internal state in which the player is staying.

The ratio of ART winners and the number of games played when staying at low levels.

Percentage of ART winners when staying low
setting (of a computer or file, etc.)BAR Replay, Super Chance Eyestrong bellWatermelon,
Weak Cherry
Chance Cherrycenter of three (horizontal) columns (of print) Cherryweak chancestrong chances
Setting 11005.000.251.007.500.502.00
Level of setting 210.000.252.0010.001.503.00
Level of setting 35.000.251.007.500.502.00
Level of setting 416.670.503.0020.001.505.00
Level of setting 56.670.252.0010.001.003.00
Level of setting 616.670.505.0025.002.5010.00
*Unit: %.
Distribution of the number of games when staying low
BAR Replay (Freeze)
Configuration 300 555
Common to all settings 98.00 2.00
strong bell
Setting 50 100 200 300
Setting 1 99.33 0.55 0.06 0.06
Setting 2 99.42 0.52 0.03 0.03
Setting 3 99.33 0.55 0.06 0.06
Setting 4 99.43 0.51 0.04 0.02
Setting 5 99.41 0.50 0.05 0.05
Setting 6 99.43 0.51 0.04 0.02
Watermelon, weak Cherry
Setting 50 100 200 300
Setting 1 96.34 1.22 1.22 1.22
Level of setting 2
Level of setting 3
Setting 4 98.17 0.61 0.61 0.61
Setting 5 96.34 1.22 1.22 9.96
Setting 6 98.17 0.61 0.61 0.61
Chance Cherry
Setting 50 100 200 300
Setting 1 98.78 0.61 0.30 0.30
Setting 2 99.09 0.15 0.15
Setting 3 98.78 0.30 0.30
Setting 4 99.29 0.51 0.15 0.15
Setting 5 99.09 0.61 0.10 0.10
Setting 6 99.33 0.55 0.06 0.06
center of three (horizontal) columns (of print) Cherry
Setting 50 100 200 300
Setting 1 99.39 0.53 0.04 0.04
Setting 2 99.42 0.52 0.03 0.03
Setting 3 99.39 0.53 0.04 0.04
Setting 4 99.45 0.50 0.03 0.02
Setting 5 99.42 0.52 0.03 0.03
Setting 6 99.44 0.50 0.04 0.02
weak chance
Setting 50 100 200 300
Setting 1 98.17 0.61 0.61 0.61
Setting 2 98.98 0.20 0.20
Setting 3 98.17 0.61 0.61
Setting 4 98.98 0.20 0.20
Setting 5 98.78 0.30 0.30
Setting 6 99.15 0.12 0.12
strong chances
Setting 50 100 200 300
Setting 1 99.09 0.61 0.15 0.15
Setting 2 99.29 0.51 0.10 0.10
Setting 3 99.09 0.61 0.15 0.15
Setting 4 99.33 0.55 0.06 0.06
Setting 5 99.29 0.51 0.10 0.10
Setting 6 99.42 0.52 0.03 0.03
extremely good chance (e.g. to win in a lottery)
Setting 50 100 200 300
Common to all settings -98.50 98.50 1.50 0.50
*Unit: %.

The ratio of ART winners and the number of games played during high probability stays

Percentage of ART winners when staying at a high level
setting (of a computer or file, etc.)BAR Replay, Super Chance Eyestrong bellWatermelon,
Weak Cherry
Chance Cherrycenter of three (horizontal) columns (of print) Cherryweak chancestrong chances
Setting 110010.000.505.0015.002.507.50
Level of setting 216.671.006.6720.0010.00
Level of setting 310.000.505.0015.007.50
Level of setting 420.001.006.6720.003.0010.00
Level of setting 510.000.505.0015.002.507.50
Level of setting 620.001.0010.0033.335.0016.67
*Unit: %.
Number of games played when staying in a high level
BAR Replay (Freeze)
Configuration 300 555
Common to all settings 98.00 2.00
strong bell
Setting 50 100 200 300
Setting 1 99.42 0.52 0.03 0.03
Setting 2 99.45 0.51 0.04 0.02
Setting 3 99.42 0.52 0.03 0.03
Setting 4 99.45 0.50 0.02
Setting 5 99.42 0.52 0.03
Setting 6 99.45 0.50 0.02
Watermelon, weak Cherry
Setting 50 100 200 300
Setting 1 98.17 0.61 0.61 0.61
Setting 2 98.78 0.30 0.30
Setting 3 98.17 0.61 0.61
Setting 4 98.78 0.30 0.30
Setting 5 98.17 0.61 0.61
Setting 6 98.78 0.30 0.30
Chance Cherry
Setting 50 100 200 300
Setting 1 99.33 0.55 0.06 0.06
Setting 2 99.41 0.50 0.05 0.05
Setting 3 99.33 0.55 0.06 0.06
Setting 4 99.41 0.50 0.05 0.05
Setting 5 99.33 0.55 0.06 0.06
Setting 6 99.42 0.52 0.03 0.03
center of three (horizontal) columns (of print) Cherry
Setting 50 100 200 300
Setting 1 99.43 0.53 0.04 0.02
Setting 2 99.45 0.52 0.03
Setting 3 99.43 0.53 0.04
Setting 4 99.45 0.50 0.04
Setting 5 99.43 0.52 0.04
Setting 6 99.45 0.50 0.03
weak chance
Setting 50 100 200 300
Setting 1 98.15 0.61 0.12 0.12
Level of setting 2
Level of setting 3
Setting 4 98.29 0.51 0.10 0.10
Setting 5 98.15 0.61 0.12 0.12
Setting 6 99.29 0.55 0.06 0.06
strong chances
Setting 50 100 200 300
Setting 1 99.39 0.53 0.04 0.04
Setting 2 99.42 0.52 0.10 0.10
Setting 3 99.39 0.53 0.04 0.04
Setting 4 99.42 0.52 0.06 0.06
Setting 5 99.39 0.53 0.04 0.04
Setting 6 99.43 0.51
extremely good chance (e.g. to win in a lottery)
Setting 50 100 200 300
Common to all settings -98.50 98.50 1.50 0.50
*Unit: %.

Percentage of ART winners and number of games played when staying in super-high probability

Percentage of ART winners when staying in super-high
setting (of a computer or file, etc.)BAR Replay, Super Chance Eyestrong bellWatermelon,
Weak Cherry
Chance Cherrycenter of three (horizontal) columns (of print) Cherryweak chancestrong chances
Common to all settings10033.3310.0033.3366.725.0050.00
*Unit: %.
Number of games played when staying in super-high
BAR Replay (Freeze)
Configuration 300 555
Common to all settings 98.00 2.00
strong bell
Setting 50 100 200 300
Common to all settings 99.45 0.50 0.03 0.02
Watermelon, weak Cherry
Setting 50 100 200 300
Common to all settings 99.42 0.52 0.03 0.03
Chance Cherry
Setting 50 100 200 300
Common to all settings 99.42 0.52 0.03 0.03
center of three (horizontal) columns (of print) Cherry
Setting 50 100 200 300
Common to all settings 99.46 0.50 0.03 0.01
weak chance
Setting 50 100 200 300
Common to all settings 99.44 0.50 0.04 0.02
strong chances
Setting 50 100 200 300
Setting 1 99.45 0.50 0.03 0.02
Level of setting 2
Level of setting 3
Level of setting 4
Setting 5 100 -100
Setting 6 99.45 0.50 0.03 0.02
extremely good chance (e.g. to win in a lottery)
Setting 50 100 200 300
Setting 1 -100 100 -100 – – – – – – – – – – – – – – – – – – – – – – –
Setting 2 98.50 1.00 0.50
Level of setting 3
Level of setting 4
Level of setting 5
Level of setting 6
*Unit: %.

Drawing for game count increase during ART

  • During LAGOON RUSH (ART), when a rare minor role or bonus is played, a lottery is held to increase the number of games.

Number of games to be played when staying in the low

Probability of game count increase when staying low
Flag probability
failure 100
Normal replay 0.05
BAR replay 100
Strong bell 50.00
Watermelon 10.00
Weak Cherry 1.00
Strength Cherry 50.00
center of three (horizontal) columns (of print) Cherry 100
Weak Chance 10.00
Strong Chance 15.01
Super Chance Eye 100
BIG 100
REG 100
SUPER BIG 100
*Unit is %
*Common to all settings
Number of games played when staying low
Normal replay
setting (of a computer or file, etc.)10203050100300
Common to all settings -100 100 -100
BAR replay
setting (of a computer or file, etc.)10203050100300
Common to all settings78.9020.001.000.10
strong bell
setting (of a computer or file, etc.)10203050100300
Common to all settings75.005.005.005.005.005.00
watermelon
setting (of a computer or file, etc.)10203050100300
Common to all settings85.842.012.0110.010.12
Weak cherry
setting (of a computer or file, etc.)10203050100300
Common to all settings84.763.053.053.053.053.05
Chance Cherry
setting (of a computer or file, etc.)10203050100300
Common to all settings68.5720.0210.001.000.310.10
center of three (horizontal) columns (of print) Cherry
setting (of a computer or file, etc.)10203050100300
Common to all settings -81.99 81.99 15.00 3.01
weak chance
setting (of a computer or file, etc.)10203050100300
Common to all settings72.6620.021.011.015.000.31
strong chances
setting (of a computer or file, etc.)10203050100300
Common to all settings86.6910.003.010.30
extremely good chance (e.g. to win in a lottery)
setting (of a computer or file, etc.)10203050100300
Common to all settings -66.67 66.67 33.33
BIG
setting (of a computer or file, etc.)10203050100300
Common to all settings95.893.011.000.10
REG
setting (of a computer or file, etc.)10203050100300
Common to all settings85.9810.013.011.00
SUPER BIG
setting (of a computer or file, etc.)10203050100300
Common to all settings -75.00 75.00 25.00 -75.00 – 25.00
failure (e.g. plans, business)
setting (of a computer or file, etc.)10203050100300

Number of games played during high and ultra-high probability stays

Probability of game counts being added during high and ultra-high probability stays
Flag probability
failure 100
Normal replay 0.10
BAR replay 100
Strong bell 75.00
Watermelon 20.00
Weak Cherry 2.00
Strength Cherry 75.00
center of three (horizontal) columns (of print) Cherry 100
Weak Chance 25.00
Strong Chance 50.00
Super Chance Eye 100
BIG 100
REG 100
SUPER BIG 100
*Unit is %
*Common to all settings
Number of games played during high and ultra-high probability stays
Normal replay
setting (of a computer or file, etc.)10203050100200300
Common to all settings -100 100 -100
BAR replay
setting (of a computer or file, etc.)10203050100200300
Setting 178.9020.005.01.00
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6 0.50 0.50
strong bell
setting (of a computer or file, etc.)10203050100200300
Setting 149.9510.0110.0110.0110.0110.01
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6 0.50 9.51
watermelon
setting (of a computer or file, etc.)10203050100200300
Setting 167.904.034.0320.0210.011.01
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6 0.50 0.50
Weak cherry
setting (of a computer or file, etc.)10203050100200300
Setting 174.855.035.035.035.035.03
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6 0.61 4.42
Chance Cherry
setting (of a computer or file, etc.)10203050100200300
Setting 145.9530.0315.015.003.001.00
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6 0.50 0.50
center of three (horizontal) columns (of print) Cherry
setting (of a computer or file, etc.)10203050100200300
Setting 145.9530.035.00
Setting 1
Setting 1
Setting 1
Setting 1
Setting 1 0.50 4.50
weak chance
setting (of a computer or file, etc.)10203050100200300
Setting 150.9530.032.002.0010.011.00
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6 0.50 4.50
strong chances
setting (of a computer or file, etc.)10203050100200300
Setting 12.002.0010.003.00
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6 0.50 2.50
extremely good chance (e.g. to win in a lottery)
setting (of a computer or file, etc.)10203050100200300
Setting 1 -66.66 66.66 Setup 1 – 66.66 33.33
Level of setting 2
Level of setting 3
Level of setting 4
Level of setting 5
Setting 6 0.50 32.83
BIG
setting (of a computer or file, etc.)10203050100200300
Common to all settings80.9915.003.011.00
REG
setting (of a computer or file, etc.)10203050100200300
Common to all settings51.9940.005.003.00
SUPER BIG
setting (of a computer or file, etc.)10203050100200300
Common to all settings -66.67 66.67 33.33 -66.67 – 33.33
*Unit: %.

Distribution of the number of games for winning the valet when 6 valets are held.

Probability of game count increase when holding 6 barrettes
Flag probability
BAR Replay 25.00
Strong bell 100
Watermelon 5.00
Weak Cherry 1.00
Strength Cherry 30.00
Middle Cherry 25.00
Weak Chance 25.00
Strong Chance 15.01
Super Chance Eye 50.00
*Unit is %
*Common to all settings
Game number distribution when holding 6 barrettes
BAR Replay
setting (of a computer or file, etc.)10203050100
Common to all settings -78.99 78.99 20.01 1.00
strong bell
setting (of a computer or file, etc.)10203050100
Common to all settings80.005.005.005.005.00
watermelon
setting (of a computer or file, etc.)10203050100
Common to all settings84.932.012.0110.011.04
Weak cherry
setting (of a computer or file, etc.)10203050100
Common to all settings59.7610.0610.0610.0610.06
Chance Cherry
setting (of a computer or file, etc.)10203050100
Common to all settings55.9630.0110.013.021.01
center of three (horizontal) columns (of print) Cherry
setting (of a computer or file, etc.)10203050100
Common to all settings -89.99 89.99 10.01
weak chance
setting (of a computer or file, etc.)10203050100
Common to all settings65.9820.012.002.0010.01
strong chances
setting (of a computer or file, etc.)10203050100
Common to all settings -86.98 86.98 10.01 3.01
extremely good chance (e.g. to win in a lottery)
setting (of a computer or file, etc.)10203050100
Common to all settings -100 100
*Unit: %.

Lottery for obtaining a valet during ART

  • During LAGOON RUSH (ART), a lottery to win a valet is held when a rare minor role or bonus is played.
When staying in low
Probability of obtaining a valet when staying low
Flag probability
Strong bell 100
Watermelon 5.00
Weak Cherry 1.00
Strength Cherry 50.00
Weak Chance 30.00
Strong Chance 20.00
*Unit is %
*Common to all settings
Number of barrettes won during a low-stakes stay
Strong Bell
setting (of a computer or file, etc.)one (object)two (objects)three (used in legal documents)4 pcs.5 pieces6 pcs.
Common to all settings98.490.500.400.300.200.10
watermelon
setting (of a computer or file, etc.)one (object)two (objects)three (used in legal documents)4 pcs.5 pieces6 pcs.
Common to all settings 95.00 -5.00 for all settings 5.00
Weak cherry
setting (of a computer or file, etc.)one (object)two (objects)three (used in legal documents)4 pcs.5 pieces6 pcs.
Common to all settings95.431.521.220.910.610.30
Chance Cherry
setting (of a computer or file, etc.)one (object)two (objects)three (used in legal documents)4 pcs.5 pieces6 pcs.
Common to all settings98.490.500.400.300.200.10
weak chance
setting (of a computer or file, etc.)one (object)two (objects)three (used in legal documents)4 pcs.5 pieces6 pcs.
Common to all settings98.470.510.410.310.200.10
strong chances
setting (of a computer or file, etc.)one (object)two (objects)three (used in legal documents)4 pcs.5 pieces6 pcs.
Common to all settings98.470.510.410.310.200.10
*Unit is %
*Common to all settings
When staying in high
Probability of obtaining a valet when staying high
Flag probability
Strong bell 100
Watermelon 10.00
Weak Cherry 2.00
Strength Cherry 75.00
Weak Chance 60.00
Strong Chance 40.00
*Unit is %
*Common to all settings
Distribution of the number of barrettes won during a high-stakes stay
Strong Bell
setting (of a computer or file, etc.)one (object)two (objects)three (used in legal documents)4 pieces5 pieces6 pcs.
Common to all settings98.490.500.400.300.200.10
watermelon
setting (of a computer or file, etc.)one (object)two (objects)three (used in legal documents)4 pcs.5 pieces6 pcs.
Common to all settings 84.99 -15.01 15.01
Weak cherry
setting (of a computer or file, etc.)one (object)two (objects)three (used in legal documents)4 pcs.5 pieces6 pcs.
Common to all settings95.431.521.220.910.610.30
Chance Cherry
setting (of a computer or file, etc.)one (object)two (objects)three (used in legal documents)4 pcs.5 pieces6 pcs.
Common to all settings98.490.500.400.300.200.10
weak chance
setting (of a computer or file, etc.)one (object)two (objects)three (used in legal documents)4 pieces5 pieces6 pcs.
Common to all settings98.470.510.410.310.200.10
strong chances
setting (of a computer or file, etc.)one (object)two (objects)three (used in legal documents)4 pcs.5 pieces6 pcs.
Common to all settings98.470.510.410.310.200.10
*Unit is %
*Common to all settings

Setting speculation

  • There are setting differences in bonus probability and ART first hit probability.
  • There is a setting difference in the probability of small roles during normal operation.
  • There is a difference in the BULLET BATTLE winning rate during low-status stays.
  • There is a setting difference in the rate of winning a direct hit to ART when staying low.
  • There is a setting difference in the number of games that can be won for the first time on ART from the strong chance and super-chance eyes during super-high probability.
  • There is a setting difference in the probability of hazle during ART.
  • Setting 6 is confirmed when 200 games are added during ART. Excluding when the 3rd stop freeze occurs.

When to go / When to stop

  • The player is guaranteed to enter ART which continues until the next bonus when 1480 games are played between bonuses + 6 bullets are won.
  • There is no zone, so if there is no indication of high probability or omen, it is OK to exit immediately.

Crush freeze on reel

Normal Long Freeze 
Occurrence trigger When the middle row BAR line is formed
Accuracy of occurrence 1/65536.0
Privilege SUPER BIG BONUS + 300 or more games of ART
Long freeze during BIG 
Occurrence trigger When a BAR line is formed during a bonus
Probability of occurrence 1/6553.6
Privilege 300 game add-on
Hazure Freeze during ART 
Occurrence trigger Part of the time when Hazurare is executed
Privilege 150 games or more + 1 set of ART stock

Max number of game after bonus

  • The player is guaranteed to enter ART which continues until the next bonus when 1480 games are played between bonuses + 6 bullets are won.

Information

Penalty

  • If the first stop is made on the right reel during normal operation, a penalty may be incurred. During normal operation, stop from the left and middle reels.

Change setting / Reset Setting

  • Mode shift takes place.
Lottery for mode shift when setting is changed
Setting To low High To Ultra High
Setting 1 80.0 19.0 1.0
Setting 2 79.0 20.0
Setting 3 78.0 21.0
Setting 4 77.0 22.0
Setting 5 76.0 23.0
Setting 6 75.0 24.0
*Unit is %
*Common to all settings

Information

  • Pachislot machine tied up with the “BLACK LAGOON” manga.
  • Sword cutlass & skull unit mounted.
  • 4-way CHANCE RUSH TRIGGER system is adopted to bring out the sense of anticipation for ART during normal operation.
  • The effective line is one line in the Middle.

(c) Reihei Hiroe, Shogakukan/BLACK LAGOON Production Committee

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