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Conti 4X

この投稿文は次の言語で読めます: 日本語 (Japanese) 한국어 (Korean)
Unit 4 | Aruze | B+AT | 2001 |
Beginner’s guide
Basic Spec
- Equipped with Super Rush (SR), with a net increase of 10 cards per game. The number of games continues for 10 games (50.0%), 20 games (46.4%), or 100 games (3.6%).
- SR is continuous.
- There are a total of 12 ways to play the main minor roles: “first reel push (3 ways)”, “second reel push (2 ways)”, and “remaining apple color (2 ways)”.
- When REG is formed, the player is fully notified ahead of time. In normal mode, REG will be red 7 or green 7 on the 1st reel, and the flag will be extinguished if the 2nd and 3rd reels are not pushed in the correct order (12 selections).
- During SR, the push order and color of the REG or 15-card play is navigated.
- If a replay is made on the last play of SR, one or more sets are added (1 game latency after SR ends and the next SR is triggered immediately).
- There are two types of BIG: SBIG, in which the player can win a large amount of money by navigating through all the 15-players (6 choices) that are in play.
- BIGs during SR are almost always SBIGs (only Bigs formed in the last game of SR are treated as normal).
- If a red 7 is aligned with an “X” when the BIG pattern is aligned, the game will be promoted to Super Big in 1 in 32. If the red 7 is not aligned with the letter “X”, or if the red 7 is aligned with a green 7, it will be promoted to Super Big at a ratio of 1 in 128.
Basic Specs
Bonus probability
Setting | BIG probability | REG probability |
---|---|---|
Setting 1 | 1/399.6 | 1/79.5 |
Setting 2 | 1/372.4 | |
Setting 3 | 1/348.6 | |
Setting 4 | 1/327.7 | |
Setting 5 | 1/292.6 | |
Setting 6 | 1/240.9 |
Liners probability
Small role probability in normal operation
Flag | probability |
---|---|
Middle Cherry(1 card) | 1/2048 |
Square Cherry(2 sheets) | 1/256 |
15 sheets | 1/1.191 |
Replay | 1/7.298 |
Net Hazure probability
Setting | probability |
---|---|
Setting 1 | 1/256 |
Setting 2 | 1/268 |
Setting 3 | 1/282 |
Setting 4 | 1/297 |
Setting 5 | 1/334 |
Setting 6 | 1/442 |
Small role probability during BIG
Flag | probability |
---|---|
Middle Cherry(1 card) | 1/16384 |
Square Cherry(2 sheets) | 1/16384 |
15 sheets | 1/1.159 |
Replay | 1/7.298 |
JAC Hazle | 1/1820 |
Number of games per 50
Level of setting | Games per 50 medals | |
Common to all settings | Approx. 33 games |
Pay out
Setting | payout ratio |
---|---|
Setting 1 | 95.7 |
Setting 2 | 99.5 |
Setting 3 | 103.7 |
Setting 4 | 109.5 |
Setting 5 | 117.3% (in the case of the first setting) |
Setting 6 | 166.6% (setting of the “setting 6”) |
List of liners
Reel Symbols | Amount of medals paid |
---|---|
![]() ![]() | 15 + BIG CHANCE |
![]() ![]() | 15 + BONUS GAME |
![]() ![]() | 15 cards during BONUS GAME |
![]() ![]() | 15 sheets |
![]() ![]() | one sheet |
![]() ![]() | Replay (15 cards + JACIN during BIG) |
Reel layout

How to play
How to play in ordinary mode
- It’s OK to hit it just right.
*Flag discernment procedure
Red 7 on the middle reel from the top of the frame to the middle
■If the middle reel has a middle apple (15-card role confirmed)
Left→Middle reel hit properly
■If middle reel middle reel stops replay (Replay or Hazure)
Right reel appropriate
Middle reel upper reel stops replay is confirmed replay
↓
Avoid left reel green 7
When a replay does not stop on the upper line of the right reel (confirmed as a Hazurare)
↓
Left reel hit properly
■If middle reel upper or lower ( Cherryor BIG or Hazure)
right reel appropriate
↓
left reel near top of frame Cherryaim
■If middle reel middle red 7 ( CherryorBIG)
right reel appropriate
↓
left reel near top of frame Cherryaim
How to play during bonus
- There are two types of BIGs (NBIG and SBIG) with different average numbers of cards won.
- In NBIG, the push-order navigation is triggered in 20% of the 15-players, and the average win amount is about 270. In SBIG, all push-orders of the 15-players are navigated. The average number of cards won is approximately 496.
If a red 7 is aligned with an “X” when the BIG pattern is aligned, the game will be promoted to Super Big in 1 in 32. If the red 7 is not aligned with the letter “X”, or if the red 7 is aligned with a green 7, it will be promoted to Super Big at a ratio of 1 in 128.
- Push the bottom red 7 on the left reel to the middle or bottom row.
- Press the red 7 in the upper or middle row of the middle reel.
- 2 frames above the frame on the right reel or the bottom red 7 on the frame.
Play hash is effective only for Super BIG. For Normal BIG, just hit the button as you like.
▶JACIN 1st and up to 2nd
Follow the navigation system (6 choices)
▶ 3rd time
On the 4th reel Cherry& when the replay stops, push backwards to hit the replay properly.
JACIN priority from 7 games remaining. Replay hashish is not performed.
Average number of BIG cards won: 496
How to hit during SR
- During SR, navigation is always triggered when an apple or REG is activated. If you fail to push the button, the REG will disappear.
- Stop the 1st & 2nd stop reels in the order that the reel backlight lights up. The 3rd stop reel aims at the 7 (apple) of the color lit by the upper LED.
- If the navigator is not displayed, it is Replay or Cherry or Pure Hazure or BIG.
Mode Related
Mode Overview
- Two modes exist with different SR winning rates (normal mode and high probability mode)
- If a bonus is drawn during high probability, it is easier to win SR and have a series of games.
- If the game is shifted to high probability after a BIG or setting change, the high probability state is fixed for the first 50 games. If the game is changed to high probability by any other reason, the game will enter the low probability state after winning the fall lottery from the next game.
mode shift
Low probability → High probability | |
---|---|
Flag | Mode Shift Rate |
BIG | 43.75 |
REG | 9.38 |
Net Hazle | 25.0 |
Middle Cherry | 50.0 |
*Unit is %.
High probability → Low probability | |
---|---|
Flag | Mode Shift Rate |
Angle Cherry | 12.5 |
Replay | 9.38 |
*Unit is %.
Super Rush (SR) related
SR Overview
- Net increase of 10 cards per game. There are three types of continuation games: 10 games (50.00%), 20 games (46.39%), or 100 games (3.61%).
- SR is continuous.
- During SR, the push order and color of the REG or 15-card play is navigated.
- If a replay is made on the last play of SR, one or more sets are added (basically, one game is latent after the end of SR and the next SR is triggered immediately).
- BIG during SR is almost always an SBIG (Bigs formed in the last game of SR are treated as normal).
SR Lottery
- When the BIG Bonus is won
- When a pure Hazure is established
- When REGs are aligned during normal operation
- When a REG is landed during SR
- When the REG lineup fails
- Replay is established in the last game of SR (SR confirmed)
- When the ceiling is reached (SR confirmed)
- When JAC Hazure is established (SR confirmed)
- When BIG 1 game in a row (SR confirmed)
- When 599 cards are won in BIG (SR confirmed)
Probability of SR draw (consecutive number of draws)
When BIG is won
When BIG is won | ||||
---|---|---|---|---|
at a low probability | ||||
Number of times | Setting 1 | Setting 2 and 3 | Setting 4/5 | Setting 6 |
0 (not selected) | 89.94 | 88.48 | 85.06 | 73.73 |
1 | 7.62 | 8.20 | 10.25 | 12.50 |
2 | 0.20 | 0.29 | 0.49 | 2.44 |
3 | 1.56 | 2.20 | 3.42 | 4.88 |
5 | 0.20 | 0.24 | 0.20 | 2.44 |
10 | 0.39 | 0.49 | 0.39 | 2.44 |
20 | 0.05 | 0.05 | 0.10 | 0.98 |
30 | 0.05 | 0.05 | 0.10 | 0.59 |
Percentage of Winning the Prize (%) | 10.06 | 11.52 | 14.94 | 26.27 |
When BIG is selected | |||
---|---|---|---|
high rate time | |||
Number of times | Setting 1 & 2 | Setting 3/4 | Setting 5 and 6 |
0 (not selected) | 79.98 | 77.25 | 73.73 |
1 | 10.55 | 11.23 | 12.50 |
2 | 1.46 | 1.95 | 2.44 |
3 | 3.91 | 4.39 | 4.88 |
5 | 0.98 | 1.56 | 2.44 |
10 | 1.95 | 2.25 | 2.44 |
20 | 0.78 | 0.88 | 0.98 |
30 | 0.39 | 0.49 | 0.59 |
Election rate | 20.02 | 22.75 | 26.27 |
When REGs are aligned
When REGs are aligned | ||||
---|---|---|---|---|
at a low probability | ||||
Number of times | Setting 1 | Setting 2 and 3 | Setting 4/5 | Setting 6 |
0 (not selected) | 95.00 | 92.97 | 89.55 | 69.14 |
1 | 2.95 | 4.00 | 6.25 | 21.48 |
2 | 0.20 | 0.29 | 0.39 | 0.59 |
3 | 1.56 | 2.34 | 3.13 | 4.88 |
5 | 0.10 | 0.20 | 0.29 | 0.59 |
10 | 0.10 | 0.10 | 0.20 | 2.34 |
20 | 0.05 | 0.05 | 0.10 | 0.59 |
30 | 0.05 | 0.05 | 0.10 | 0.39 |
Percentage of winners | 5.00 | 7.03 | 10.45 | 30.86 |
When REGs are aligned | |||
---|---|---|---|
high rate time | |||
Number of times | Setting 1 & 2 | Setting 3/4 | Setting 5 and 6 |
0 (not selected) | 75.00 | 72.36 | 69.14 |
1 | 18.02 | 19.53 | 21.48 |
2 | 0.39 | 0.49 | 0.59 |
3 | 4.05 | 4.39 | 4.88 |
5 | 0.39 | 0.49 | 0.59 |
10 | 1.56 | 1.95 | 2.34 |
20 | 0.39 | 0.49 | 0.59 |
30 | 0.20 | 0.29 | 0.39 |
Percentage of winners | 25.00 | 27.64 | 30.86 |
Other
Number of times | When a pure Hazure is formed | When a REG is landed during SR | When the REG lineup fails | |
---|---|---|---|---|
low probability | high probability | |||
0 (not selected) | 99.9 | 96.88 | 63.48 | 98.49 |
1 | 0.02 | 1.56 | 31.74 | 1.34 |
2 | 0.02 | 0.78 | 1.17 | 0.12 |
3 | 0 | 0.39 | 3.42 | 3.42 |
5 | 0.02 | 0.20 | 0.05 | 0.05 |
10 | 0 | 0.10 | 0.05 | 0 |
20 | 0 | 0.05 | 0.05 | 0 |
30 | 0.02 | 0.05 | 0.05 | 0 |
*Common to all settings
SR definite flag
Frequency | Replay is established in the last game of SR | When the ceiling is reached | When JAC Hazure is established | When BIG 1 game in a row | When 599 cards are won in BIG | |
---|---|---|---|---|---|---|
low probability | high probability | |||||
1 | 97.66 | 99.41 | 90.63 | 73.24 | 25.00 | 0.78 |
2 | 1.56 | 0.10 | 0.20 | 8.69 | 1.56 | 0.39 |
3 | 0.39 | 0.10 | 6.25 | 12.50 | 50.00 | 48.83 |
5 | 0.20 | 0.10 | 1.56 | 3.13 | 12.50 | 25.00 |
10 | 0.10 | 0.10 | 0.78 | 1.56 | 6.25 | 12.50 |
20 | 0.05 | 0.10 | 0.20 | 0.10 | 3.13 | 6.25 |
30 | 0.05 | 0.10 | 0.39 | 0.78 | 1.56 | 6.25 |
*Common to all settings
SR latency
- When SR is selected, it is activated after an incubation period. 4 SR activation patterns are available.
- On the first hit, latent state D (triggered by the 4th reel performance) is always selected.
- The maximum number of latent state D is 200 games. The same effects as in the normal state are used, and no latent action occurs.
Latent Pattern | Selection rate |
---|---|
Latent State A (triggered by 1/2 of the time when a replay is made, a pure hazard, or an apple alignment) | 12.50 |
Latent State B (1 or 2 Cherrycards, triggered by 3/4 of the apple alignments) | 18.75 |
Latent state C (triggered by number of games digested) | 6.25 |
Latent state D (triggered by 4th reel production) | 62.50 |
*Common to all settings
Latent state D (triggered by 4th reel direction) game number distribution | |
---|---|
Number of latent games | classification (e.g. of the number of games played) |
1 | 3.90 |
2 | 5.86 |
11 | 15.63 |
33 | 17.58 |
55 | 21.88 |
77 | 23.44 |
100 | 7.81 |
200 | 3.90 |
*Common to all settings
Performance
●4th reel shakes when lever is turned on → Hazure or BIG or SR
●A warning sound occurs and 4th reel does not operate → BIG confirmed
●A warning sound does not occur and 4th reel operates → BIG or SR confirmed
●Contact sound occurs when each reel stops → BIG confirmed
●15-piece hand navigation system appears and 15-piece hand is not aligned → BIG or SR confirmed
●4th reel starts when lever is turned on and stops with “CHANCE” after 3rd reel stops→Hazure or BIG or SR
●4th reel starts when lever is turned on and stops with “X” after 3rd reel stops→BIG or SR confirmed
● When Cherry or Replay is activated, “CHANCE” appears when 3rd reel stops→BIG or SR BIG or SR confirmed
Setting speculation
- Only at setting 6, the SR winning rate and the number of consecutive runs when a BIG or REG is selected are the same at both high and low probability.
Crush freeze on reel
- Not equipped
Max number of game after bonus
- After BIG ends or after changing the setting, SR is triggered at 1200 games (25%), 1500 games (50%), or 1800 games (25%) between BIGs.
Information
Penalty
- If the navigation occurs when the REG is established, the flag will be extinguished if the player fails to press the button.
Change setting / Reset Setting
- A different setting change will result in a higher probability state.
- If the game transitions to the high-probability state, the high-probability state is fixed for 50 games; the mode transition lottery is still held during the 50-game period, and if a state transition is made, it will be from the 51st game.
- The number of games to the ceiling is determined. 1200 games (25%), 1500 games (50%), or 1800 games (25%) between BIGs trigger SR.
(C)ARUZE