Salaryman Kintaro

日本国内からオンラインカジノに接続して賭博を行うことは禁止されています。

この投稿文は次の言語で読めます: 日本語 (Japanese) 繁體中文 (Chinese (Traditional)) 한국어 (Korean)

Unit 4 Rodeo A+AT 2001
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Beginner’s guide

Basic Spec

  • Equipped with “Kintaro Chance (KC)”, which navigates the player through single games and 15-card hands that cannot be aligned without correct push-order during normal operation. No need to push the button. Net increase of 12 cards. 5000 per hour. Continuous and add-on feature.
  • KC is a set of four types of single bonuses (5, 10, 30, and 100 times).
  • Average number of KC 1 set won
    5 times (about 86 cards) 25.00%
    10 times (about 172 cards) 65.23%
    30 times (about 516 cards) 5.86%
    100 times (about 1720 cards) 3.91
  • The KC lottery is drawn on a pure hazard in normal operation and on a single bonus in normal operation (when the six selections are pressed in the correct order).
  • Three modes exist (Normal mode, High Probability Mode A, and High Probability Mode B)
  • High Probability Mode A lasts an average of 93 games. High Probability Mode B lasts an average of 15 games.
  • After BIG ends, about 100 games, re-strike same setting, 1/2 of setting change to high probability mode. Low probability mode is determined by clearing the ram.
  • If Kintaro’s eyebrows move when the lever is turned on, the game is in high probability mode; if the eyebrows remain raised for more than two games, the game is in high probability mode, and the eyebrows will remain raised until the game falls into low probability mode. When the light shines from left to right on the middle line after a replay, the high probability mode is also confirmed.
  • KC is not terminated if a bonus is drawn during KC.
  • If the reels flash during KC, Happy or Replay. If the reel flashes during KC, it is a Bonus or KC Up or Happi.
  • There is no KC draw or other draws during BIG or REG.

Basic Specs

Bonus probability

Setting BIG probability REG probability Kintaro Chance Composite
Setting 1 1/439 1/873 1/786 1/213.2
Setting 2 1/436 1/873 1/596 1/195.7
Setting 3 1/434 1/873 1/436 1/174.3
Setting 4 1/431 1/873 1/341 1/156.4
Setting 5 1/399 1/799 1/291 1/139.2
Setting 6 1/348 1/720 1/148 1/91.0

Liners probability

Small role probability in normal operation

Flag probability
Helmet 1/15.0
Happi 1/128.0
Cherry 1/238.4
Replay 1/7.2
Common to all settings

Net Hazure probability

Setting Net Hazure probability Kintaro chance probability
When in low probability mode When in high probability mode
Setting 1 1/203 1/64.00 1/5.95
Setting 2 1/204 1/21.33 1/4.65
Setting 3 1/204 1/32.00 1/3.20
Setting 4 1/205 1/12.80 1/2.50
Setting 5 1/218 1/32.00 1/2.00
Setting 6 1/245 1/4.00 1/1.28

Small role probability during BIG

Flag probability
Helmet 1/2.7
Happi 1/12.8
Cherry 1/131.0
JACIN 1/3.6
Common to all settings

Pay out

  • When RAM is cleared, low probability mode starts.
Setting Starts high in the morning Starts low in the morning
Setting 1 94.0 93.6
Setting 2 97.7 97.2
Setting 3 104.9 104.0
Setting 4 110.7 109.9
Setting 5 120.5 119.1
Setting 6 160.9 159.3
*Unit: %.

List of liners

Reel Symbols Amount of medals paid


15 + BIG BONUS
15 + REG BONUS
15 (10 during BIG)
6 (15 during BIG)
2 + SIN BONUS (5 during BIG)
Replay (1 card + JACIN during BIG)
During JAC GAME
15 sheets

Reel layout

How to play

How to play in ordinary mode

  • Aim for Cherryin the middle or bottom of the left reel.
  • When Happy is stopped on the upper line on the left reel, aim for Happy on the middle and right reels.

How to play during bonus

Replay hashish is enabled (+28 cards)

▶JACIN 1st and up to the 2nd JACIN
Same as in normal operation, forward press Happi aim

▶ 3rd time
Aim near the red 7 on the right reel by pushing backward

When the Met stops on the upper right reel

Met is fixed. Left→Middle reel is hit properly.

▼When Happy stops on the lower right reel

Happi or Cherry or Hazlett

Aim for Happy on the left reel, and when Happy is in the center reel, aim for Happy on the middle reel.

▼ Replay stops in the middle of the middle reel

JACIN is formed. The middle reel is appropriate.
Blue 7 (3 frames) or “Met, Red 7, Met” on the middle of the left reel for a replay hash (8 frames).

Priority is given to JACIN from the remaining 9 games. Press the button in the order you wish to play.
The effect of the replay hashish is +28 cards. 392.2 BIG cards won on average.

How to hit during KC

  • Follow the push order navigation
  • If the navigation system does not occur, it is OK to hit it appropriately.
  • When the flash occurs, aim for Happy (almost always a replay). If nothing lines up, there is a large possibility of a bonus or pure Hazure.

Mode Related

Mode Overview

  • Three modes exist (Normal mode, High Probability Mode A, and High Probability Mode B)
  • High Probability Mode A lasts an average of 93 games. High Probability Mode B lasts an average of 15 games.
  • After BIG ends, about 100 games, same setting is re-started, and 1/2 of the setting changes to high probability mode. low probability mode is confirmed when RAM is cleared.
  • If Kintaro’s eyebrows move when the lever is turned on, there is a possibility of high probability mode. The eyebrows will remain raised until the low probability mode is turned off. When the light shines from left to right on the middle line after a replay, the high probability mode is confirmed.

mode shift

Stay Mode Mode shift trigger
Low Probability Mode To High Probability Mode A when BIG is approved. To High Probability Mode B when 1/86 of a replay is established.
High Probability A Mode Low Probability Mode is selected at 1/12.8 of a replay. 1/86 of a replay is executed to High Probability Mode B.
High Probability B Mode 1/2 of the replay is completed, and the machine goes to low probability mode.

Kintaro Chance (KC) related

KC Overview

  • Equipped with “Kintaro Chance (KC)”, which navigates the player through single games and 15-card hands that cannot be aligned without correct push-order during normal operation. No need to push the button. Net increase of 12 cards. 5000 per hour. Continuous and add-on feature.
  • KC is a set of four types of single bonuses (5, 10, 30, and 100 times).
  • Average number of KC 1 set won
    5 times (about 86 cards) 25.00%
    10 times (about 172 cards) 65.23%
    30 times (about 516 cards) 5.86%
    100 times (about 1720 cards) 3.91
  • The KC lottery is drawn on a pure hazard in normal operation and on a single bonus in normal operation (when the six selections are pressed in the correct order).
  • KC entered at high probability B is determined to be 11 consecutive upper.

KC lottery probability

  • The KC lottery is drawn on a pure hazard in normal operation and on a single bonus in normal operation (when the correct push sequence is made).
Setting Net Hazure probability Probability of winning KC
When in low probability mode When in high probability mode
Setting 1 1/203 1/64.00 1/5.95
Setting 2 1/204 1/21.33 1/4.65
Setting 3 1/204 1/32.00 1/3.20
Setting 4 1/205 1/12.80 1/2.50
Setting 5 1/218 1/32.00 1/2.00
Setting 6 1/245 1/4.00 1/1.28

KC Count

KC Continuation Number Sorting

KC Continuation Number Sorting
Number of times Number of Continuations Number of cards won
5 25.00 Approx. 86 sheets
10 65.23 Approx. 172
30 5.86 Approx. 516 sheets
100 3.91 Approx. 1720 sheets
*Unit is %
*Common to all settings

KC frequency swing

  • KC entered at high probability B is determined to be 11 consecutive upper.
KC frequency swing
Number of times At ceiling At low probability At high probability A At high probability B
Setting 1Setting 3 and 5Setting 2, 4, 6Setting 1, 3 and 5Setting 2 and 4Level of setting 6Setting 1, 3 and 5Setting 2 and 4Level of setting 6Common to all settings
198.779.379.394.773.773.732.143.632.1
20.10.119.60.55.75.71.92.02.0
30.119.60.10.511.511.513.514.313.5
50.10.10.10.55.15.120.020.620.0
70.10.10.10.50.50.59.85.99.8
90.10.10.10.50.50.59.85.99.8
110.10.10.10.50.50.59.84.99.853.7
130.10.10.10.50.50.50.50.50.511.7
150.10.10.10.50.50.50.50.50.58.8
170.10.10.10.50.50.50.50.50.57.8
190.10.10.10.30.30.30.50.50.55.9
210.10.10.10.30.30.30.50.50.54.9
232.9
250.10.10.10.20.20.20.40.40.42.9
270.1
290.10.10.10.20.10.10.30.30.30.4
average1.16 series1.55 series1.16 series1.54 series1.54 seriesdouble5 consecutivefour in a row5 consecutive14 in a row
*Unit: %.

Performance

  • If Kintaro’s eyebrows move when the lever is turned on, there is a possibility of high probability mode. The eyebrows will remain raised until the low probability mode is turned off. When the light shines from left to right on the middle line after a replay, the high probability mode is confirmed.
  • If Kintaro’s son (Ryuta) appears frequently in the direction, it suggests KC latency or omen.
  • Delayed start sound is Cherry(single) or BIG
  • Delayed warning sound is Happy or Bonus.
  • The sound of a special pattern or the sound of a special stop when a 7-picture pattern is displayed indicates a BIG or KC latency.
  • If the sunset outside the office, KC latency is concentrated.
  • If it is night outside the office, the bonus is concentrated.
  • BIG is confirmed when a girl appears on the office monitor.

Setting speculation

  • There is a setting difference in the KC winning rate. Setting 6 is exceptional.
Setting Net Hazure probability Probability of winning KC
When in low probability mode When in high probability mode
Setting 1 1/203 1/64.00 1/5.95
Setting 2 1/204 1/21.33 1/4.65
Setting 3 1/204 1/32.00 1/3.20
Setting 4 1/205 1/12.80 1/2.50
Setting 5 1/218 1/32.00 1/2.00
Setting 6 1/245 1/4.00 1/1.28

When to go / When to stop

  • After BIG, 100% of the time, the game transitions to the high probability mode. (The light of the table frame glows for 100 games after BIG, but it does not always mean high probability. (The light on the table frame shines for 100 games after a BIG, but it does not always indicate high probability.)

Crush freeze on reel

Not equipped

Max number of game after bonus

  • Kintaro Chance is triggered when the ceiling is reached.
  • The ceiling game number changes every time. Maximum 1408 games.
Ceiling game number distribution
Number of games After Bonus After setting change & RAM clear When the same setting is changed
32 0.39 0.39 21.09
128 0.39 0.39 21.09
256 0.39 0.39 21.09
512 1.56 5.07 21.09
768 1.56 5.07 3.90
1024 10.54 5.07 3.90
1088 10.54 5.07 1.95
1152 12.89 10.15 1.95
1216 12.89 10.15 1.95
1280 12.89 20.31 1.17
1344 12.89 7.81 0.39
1408 23.04 30.07 0.39
*Unit is %
*Common to all settings

KC frequency swing at ceiling

  • If the Kintaro Chance at the ceiling produces two consecutive hits, it is almost certain to be setting 2, 4, or 6; if it produces three hits, it is almost certain to be setting 3 or 5.
KC frequency swing at ceiling
Number of times Setting 1 Setting 3, 5 Setting 2, 4, 6
1 98.7 79.3 79.3
2 0.1 0.1 19.6
3 0.1 19.6 0.1
5 0.1 0.1 0.1
7 0.1 0.1 0.1
9 0.1 0.1 0.1
11 0.1 0.1 0.1
13 0.1 0.1 0.1
15 0.1 0.1 0.1
17 0.1 0.1 0.1
19 0.1 0.1 0.1
21 0.1 0.1 0.1
23 -23 -23 – – – – – – – – – – – – – – – – – – – – – – –
25 0.1 0.1 0.1
27 -27 27 – – – – – – – – – – – – – – – – – – – – – 27 – – – – – – – – – – – – – – – – – – – – – – –
29 0.1 0.1 0.1
*Unit: %.

Information

Penalty

  • In normal operation, the push sequence always stops from the left reel.
  • The KC draw will no longer take place.
  • After BIG, it does not shift to High Probability Mode A.

Change setting / Reset Setting

  • After BIG ends, about 100 games, re-strike same setting, 1/2 of setting change to high probability mode. Low probability mode is determined by clearing the ram.

Information

  • Dedicated machine for 3 sheets

(C)Hiroshi Motomiya/Shueisha/CIA (C)RODEO

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