New Pegasus R6 Bingo Version

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Beginner’s guide

What is New Pegasus R6 Bingo Version?

Game number sucking system. The bonus can be arranged when the internally determined number of games is completed. The maximum ceiling is 2048 games.

Variable payout type, 333 to 6500 payouts per BIG bonus (111 to 6500 for REG)
The type of bonus does not affect the payout as it is determined by the same payout table for both BIG and REG.
The number of cards won is the same for all settings.

There are 9 main settings. The highest PAYOUT setting is 200%.

The “Morning Set” function forces a jackpot after a reset. When the morning is set, a bonus is forced to be triggered between 50 and 113 plays. The number of cards won at the time of activation can also be set, and there are 9 levels.

wake-up setting
Morning setting Number of cards won
1 111
2 333
3 555
4 777
5 999
6 1554(FFF)
7 1998(FFF)
8 3552(AAA)
9 6549(AAA)

Basic Specs

Bonus Appearance Rate

Initial Bonus Appearance Rate
Setting probability
Setting 1 1/628
Setting 2 1/561
Setting 3 1/496
Setting 4 1/441
Setting 5 1/404
Setting 6 1/374
Setting 7 1/343
Setting 8 1/308
Setting A 1/198

Number of games per 50

Level of settingGames per 50 medals
Common to all settings 24.0

Pay out

Setting PAYOUT(%)
Setting 1 85
Setting 2 92
Setting 3 100
Setting 4 108
Setting 5 115
Setting 6 122
Setting 7 130
Setting 8 140
Setting A 200

List of liners

pattern Number of payouts
Minimum 333 sheets – Maximum 6500 sheets
111 pages
seven (used in legal documents)
1 sheet (14 sheets)
five flat objects (e.g. tickets, pieces of cloth, etc.)
one sheet
Replay

Reel layout

Bonus related

Countdown 7

Gaseous” countdown 7 starts at 1/10 of the replay (7 is displayed on the seg on the board).
The countdown 7 is only for the production, and the bonus draw is not being performed.

When the number of games reached, the replay flag is forced to be set and Countdown 7 starts. 7 games later, the bonus is announced (the number of announced games is random).
In some cases, the bonus is announced immediately without going through Countdown 7.

Number of games sucked in

When the setting is changed or when the bonus ends, the number of games to be played before the next bonus is determined. When the number of sucked-in games reaches the determined number of games, the bonus is immediately announced, or when a replay is made, the countdown 7 is triggered and the bonus is announced.

There is a setting difference in the number of games sucked in.
The maximum number of games is 2048. For setting A, there is no allocation after 1280 games.

Distribution of the number of games sucked in (%)
Setting 1 to 128 129 to 256 257 to 512 513 to 768
Setting 1 35 15 6 7
Setting 2 40 15 6 7
Setting 3 41 19 6 7
Setting 4 42 23 6 6
Setting 5 43 26 5 5
Setting 6 45 28 4 4
Setting 7 45 32 4 4
Setting 8 47 31 5 5
Setting A 50 35 5 5
Distribution of the number of games sucked in (%)
setting (of a computer or file, etc.)769-10241025-12801281-15361537-17921793-2048
Setting 1611866
Level of setting 2510755
Level of setting 359535
Level of setting 458325
Level of setting 558224
Level of setting 637224
Setting 726124
Setting 843005
Setting A41000

Distribution of the number of bonuses won

The number of bonus tickets won is determined by a sorting table. There is no difference between the two settings.

After all bonuses, whether BIG or REG, are aligned, a lottery is held to determine the number of cards to be won.
The minimum number of cards for BIG is 333 (actually 336), 111 (actually 112) for REG, and the maximum is 999 (actually 1008) in 111 increments.

If FFF or AAA stops on the above number of cards lottery digital, 26 games The maximum is 999 (actually 1008) in increments of 111.
⇒Internal drawing of the total number of winning tickets (the number of tickets on the first hit + the number of tickets won during the consecutive game) is performed on the first hit.

If the total number of cards to be won cannot be paid out in a single bonus, the bonus is paid out in consecutive games. The number of cards consumed between bonuses is not compensated.

The percentage of the total number of cards won of 1500 or more is 22%; the selection ratio of FFF and AAA is 1:1.

During the bonus, the player can only play one card, and all payouts are 15 cards.

Sorting of the number of tickets won
Seg Display Number of tickets wonPercentage (%)
111 111 15
222 222 15
333 333 20
444 444 3
555 555 6
666 666 3
777 777 7
888 888 3
999 999 6
FFF 1554 3
FFF 1998 3
FFF 2553 3
FFF 2997 2
AAA 3552 2
AAA 3996 2
AAA 4551 2
AAA 4995 2
AAA 5550 1
AAA 5994 1
AAA 6549 1
Common to all settings

How to play

How to play in ordinary mode

Aim for Cherryunder BAR in the left reel frame.

▶When a bell stops on the upper line of the left reel


Aim for a bell on the middle reel and a Pegasus design on the right reel. (Aim at BAR for bell on the middle reel.)

▶When Cherrystops within the left reel frame

[Formed Role] Cherry
The middle and right reels can be free-hit.

▶Stops other than the above
The middle and right reels can be free-flowing.

How to play during bonus

Both BIG and REG can be free-hit.
*Although the machine normally pays out 14 cards when the machine is pressed backwards, and there is a setting guess effect based on the color of the illuminated Pegasus lamp on the right side of the board, this effect does not occur in this machine.

Max number of game after bonus

Maximum ceiling is 2048 games. Only setting A is 1280 games.

Time to stop

The game can be stopped at 0 game after the bonus, or you can wait and see how the game goes since the percentage of games won is high up to 128 games. About 40% of the games are won before 128 games.

Information

Same spec. machine

SLOT PONKOTSU SANDO” supervised by popular YouTuber “Ponkotsu”
https://www.youtube.com/channel/UCFwW7jKTtB0Hnpt-fLk1jmQ

About small role probability

CherryProbability can be set from 1/32 to 1/40.

Figures are based on KURENAI GAMES research.

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