Osu!Bancyou

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この投稿文は次の言語で読めます: 日本語 (Japanese)

Type 4 machine Daito Giken A (stock machine) June 2005
目次

Beginner’s Guide

Basic Spec

  • Equipped with a bonus stock function. All bonuses are stocked once.
  • Equipped with a 1-play streak system for Big Bonus. The Expectation of hitting a Bonus 1-play streak bonus varies depending on the Symbols of a Big Bonus. Level %、青7揃い時は約53% setting difference does not exist for the 1-play streak rate.
    The Assignment Drawing is basically based on the current mode.
Factors causing 1-play streak
  • Red seven or Blue Alignment of 7, Reach pattern (A win will come)
  • When winning the lottery held at the time of Combination of Small combinations
  • JAC IN is established 2 times or less
  • JAC Hazure
  • Only one 1-play streak per bonus. Extra games without.
  • If a 1-play streak is won in duplicate, the blue 7’s 1-play streak has priority.
    *If the conditions for Confirmed Blue 7 are met.
  • Red seven may be aligned in 1/32 even if a blue seven is internally Confirmed (internally blue seven)
  • Shift carry-over function not provided
Three types of Big Bonus stages

Todoroki BIG
Yoshimune’s Yoshimune Big Bonus type
Expectation of hitting a Bonus 1-play streak varies depending on the type of Small combinations navigation.
Todoroki BIG
Yoshimune’s JII BIG type
1-play streak is notified when the lever is operated, On the 3rd stop, and after spin completion of Big Bonus.
Misao BIG
Yoshimune’s Princess Big Bonus type
Confirmed 1-play streak if the Punch Roulette after Big Bonus stops at the Red or Blue Globe.

  • The type of bonus released depends on the current mode in which you are staying.
  • While on the Heaven mode, if the Special combinations are released before the number of RT plays are completed (up to 128 plays), Roughly 80% of the time, the Heaven mode will be Roops in the same mode.
  • The 30th play of a Blue 7 Big Bonus is treated in a special way: a 1-play streak does not occur even if a bell with a 1-play streak is reached, but a REG may be released if the 1-play streak condition is met by a Cherry, lunch box, or Alignment of 7 (not stock expiration).
  • When the medal payout during Big Bonus is 450 or more, a big foot appears on the third JAC screen. Without Repeating bonus.
  • When the bell is accompanied by a Slip during Big Bonus, the expectation of a 1-play streak is high.
    If you aim for a double 7 on the left reel and a blue 7 stops on the top line (2 to 4 comas veri), you have a chance.
  • While on the ordinary mode A, it is almost always difficult to Repeating bonus by canceling the number of RT plays. Also, it is easy to stay in current mode A after a bonus.
  • When staying in normal mode B, almost all REG is released and 80% shifts to heaven mode. 20% normally stays in mode B. When BIG is released, it is 75% and has 7 blues. It does not shift to normal mode A.
  • When a Chance pattern appears, the player is in a Condition in which the bonus is internally stocked. When Small combinations accompanied by Slip are aligned, the Condition is almost always that the player has stock.
Probability with Slip when no stock
Flag probability
Bell 1/746950
REPLAY 1/478281
Common to all settings

Normal gameplay

Bonus release trigger

A bonus is released when the prescribed number of RT plays are completed or when winning the RT release Combination to get RT, which is performed when specific combinations are achieved.

When the prescribed number of RT plays has been completed

Level of setting difference is almost none. Average 715 plays.
There are zones with high Assignment rates.

  • 250~363 plays
  • 550~663 plays
  • 850~963 plays
Number of RT plays (%)
Normal Mode A Normal mode B Heaven mode
Number of RT plays Level of setting 1, 2, 3 Level of setting 4, 5, 6 Common to all settings Common to all settings
1~16 2.28 2.28 0.61 9.15
17~32 2.28 2.28 0.61 13.73
33~64 4.57 4.57 0.61 27.46
65~96 6.10 3.05 4.57 15.25
97~128 1.52 7.62 9.15 34.38
130~193 0.15 2.28 1.52
193~256 2.28 2.28 1.52
250~31315.25
257~384 1.22 0.61 0.30
300~363 12.20 12.20
385~512 1.22 0.61 0.30
513~640 1.22 0.61 0.30
550~61313.73
600~663 12.20 18.31
641~768 1.22 0.61 0.30
769~896 1.22 0.61 0.30
850~91312.20
897~1024 1.22 0.61 0.30
900~963 18.31 12.20
1025~1152 6.10 6.10 12.20
1153~1216 15.25 7.62 12.20
1217~1280 9.36 15.46 13.94
Average 714.0 plays 666.0 plays 714.0 plays 68.4 plays
When the lottery to cancel RT is won on a specific role (small role or chance)

While on the Heaven mode, the rate of release of Special combinations increases Roughly 4 times.

When staying in ordinary mode A or B
When the lottery to cancel RT is won on a specific role.
Flag Common to all settings
Cherry 1/32.0
lunch box1/117.8
Net Hazure 1/4.0
Chance Blank
Level of setting probability
Level of setting 1 1/10.1
Level of setting 2 1/10.1
Level of setting 3 1/10.1
Level of setting 4 1/10.1
Level of setting 5 1/10.0
Level of setting 6 1/10.0
When staying in heaven
Normal play small and medium role release probability
Flag Common to all settings
Cherry 1/8.0
lunch box 1/29.4
Net Hazure 1/1.0
Chance pattern 1/2.5
Total Special combinations release probability
When staying in ordinary mode A or B
Level of setting probability
Level of setting 1 1/640
Level of setting 2 1/623
Level of setting 3 1/611
Level of setting 4 1/604
Level of setting 5 1/622
Level of setting 6 1/540
Total Special combinations release probability
When staying in heaven
Level of setting probability
Level of setting 1 1/160
Level of setting 2 1/155
Level of setting 3 1/152
Level of setting 4 1/151
Level of setting 5 1/155
Level of setting 6 1/135
When the conditions for 1-play streak are met during the bonus
  • Less than 3 JAC games (without JAC in HAZUSHI)
    1 in 565 BIGs. Blue 7s are guaranteed.
  • JAC Hazure
    JAC Lose probability 1/799 (Common to all settings) *Effective also for REG
  • When winning the 1-play streak drawing performed at the time of Small combinations
Probability of 1-play streak drawing when playing Big Bonus small or medium role
Flag
(Probability)
Blue 7 BIG Red 7 BIG
Cherry
(1/500.2)
1/2.0
lunch box
(1/12.0)
1/100
*Confirmed blue 7
Bell
(1/2.3)
1/18.3 1/84.2
When JAC IN
(1/3.2)
1/628.2
Common to all settings

Four types of bells exist internally.

Assignment of bells (%)
Type Blue 7 BIG Red 7 BIG
No 1-play streak (matching) 86.5 90.8
Without 1-play streak (not aligned) 8.0 8.0
With 1-play streak (matching) 4.4 0.1
1-play streak exists (without matching)
*7s are aligned
1.2 1.2

Basic Specs

Bonus Appearance Rate

Bonus Appearance Rate
Configuration BIG REG
Level of setting 1 1/316 1/597
Level of setting 2 1/301 1/524
Level of setting 3 1/278 1/568
Level of setting 4 1/270 1/468
Level of setting 5 1/253 1/540
Level of setting 6 1/256 1/437
Bonus internal probability
Configuration BIG REG
Level of setting 1 1/238.3 1/246.6
Level of setting 2 1/244.8
Level of setting 3 1/242.9
Level of setting 4 1/241.1
Level of setting 5 1/239.4
Level of setting 6 1/237.6

Liners probability

Small role probability in normal operation

Flag Common to all settings
Cherry 1/75.0
lunch box1/85.0
Bell 1/11.3
Replay 1/7.2
Blank Spin Probability
Level of setting probability
Level of setting 1 1/642.5
Level of setting 2 1/585.1
Level of setting 3 1/550.7
Level of setting 4 1/532.8
Level of setting 5 1/601.2
Level of setting 6 1/381.0

Probability for small combinations during Big Bonus

Flag Common to all settings
Cherry 1/500.2
lunch box1/12.0
Bell 1/2.3
JAC IN 1/3.2
Hazure1/5.4

PAYOUT

Level of setting Pay out (%)
Level of setting 1 96.6
Level of setting 2 99.4
Level of setting 3 102.2
Level of setting 4 104.8
Level of setting 5 106.5
Level of setting 6 107.7

Reel layout

How to play

How to play in ordinary mode

Aim for BAR with Cherry (No. 15) on the top to middle of the left reel.

▼When the lunch box appears inside the frame of the Left reel

Center reel → Right reel for lunch box

How to play during Big Bonus

*No matter which character you choose, just follow the navigation system and digest the data.

If there is a Cherry or lunch box navigation system, aim for it.
When 10 medals or JAC IN Navi is displayed, it is OK to hit the button appropriately.
When there is no navigation system, it is OK to hit the button appropriately (7 may be aligned).

The JAC game is played three times in total; after two JAC games are completed, a JAC in HAZUSHI (Replay Hazushi) can be performed to win more medals.

When JAC IN is navigated, JAC IN can be avoided by simply pressing Reverse push and hitting the appropriate button.
If you aim for *7, it may be aligned. If they are aligned, 1-play streak is Confirmed.

*JAC IN is prioritized from 5 plays remaining on a Blue seven BIG, from 6 plays remaining on a Red seven BIG, and from 8 plays remaining after the 1-play repeating bonus right occurs. Average Payout is Roughly 390

Internal state and mode related

Mode

  • Three Internal Modes exist.
Mode Type
  • Normal mode A
    Max number of game after bonus is 1280 plays.
    BR ratio at the time of bonus release is Big Bonus: Regular Bonus = Roughly 1:1.
    Roughly 96% of the time, a Red seven aligned.
  • Normal mode B
    Max number of game after bonus: 1280 plays.
    When the bonus is released, Regular Bonus is released at 87.5% (Common to all settings)
    Roughly 80% of the time after the bonus is released, the game shifts to Heaven mode.
    The transition destination is Heaven or Normal B only, so it will eventually transition to Heaven. The average number of RT plays is the same without changing from Normal Mode A.
    When Big Bonus is released, 75% of the time, a blue Alignment of 7 will be aligned.
  • Heaven mode
    The bonus is released by 128 plays.
    Big Bonus release rate is higher in Odd settings than in Even settings.
    Roughly 1/3 of the time, a blue Alignment of 7 will be aligned.

Mode shift

  • Mode shift is performed when Level of setting is changed & bonus is released; Mode shift is not performed during 1-play streak; Mode shift is performed according to the result of Mode change tnsition lottery held at the time of bonus release before 1-play streak.
  • The Mode shift rate differs when the bonus is released by the number of RT plays and when the bonus is released by the release of Special combinations. When a bonus is released by Special combinations, Heaven mode is more likely to be shifted. If a bonus is released by a specific combination while the player is in Heaven mode, Heaven mode will be Roops in the same mode Roughly 80% of the time.

When the number of RT plays is cancelled

While on the ordinary mode A
While on the ordinary mode A (%)
Level of setting To Normal Mode A To Normal Mode A To Heaven
Level of setting 1 77.73 11.71 10.54
Level of setting 2 76.17 10.15 13.67
Level of setting 3 74.21 14.06 11.71
Level of setting 4 65.23 14.84 19.92
Level of setting 5 72.26 15.23 12.50
Level of setting 6 62.0 16.40 21.09
While on the ordinary mode B
While on the ordinary mode B (%)
Level of setting To Normal Mode A To Normal Mode A To Heaven
Common to all settings Mode will not change 20.31 79.68
When staying in Heaven Mode
While on the Heaven mode (%)
Level of setting To Normal Mode A To Normal Mode A To Heaven
Level of setting 1 53.51 Mode will not change 46.48
Level of setting 2 39.45 60.54
Level of setting 3 47.26 52.73
Level of setting 4 49.60 50.39
Level of setting 5 43.75 56.25
Level of setting 6 54.29 45.70
Specific combinations
While on the ordinary mode A (%)
Level of setting To Normal Mode A To Normal Mode A To Heaven
Level of setting 1 64.45 3.91 31.64
Level of setting 2 67.58 5.08 27.34
Level of setting 3 60.16 4.69 35.16
Level of setting 4 52.73 7.42 39.84
Level of setting 5 57.42 5.08 37.50
Level of setting 6 49.61 8.20 42.19
While on the ordinary mode B (%)
Level of setting To Normal Mode A To Normal Mode A To Heaven
Common to all settings Mode will not change 20.31 79.69
While on the Heaven mode (%)
Level of setting To Normal Mode A To Normal Mode A To Heaven
Common to all settings 20.31 Mode will not change 79.69

Emission Bonus Ratio

  • The type of bonus released (BR Ratio) varies depending on the current mode.

Bonus Ratio by Mode

Normal mode A
While on the ordinary mode A (%)
Configuration BIG REG
Level of setting 1 50.0 50.0
Level of setting 2 50.0 50.0
Level of setting 3 51.5 48.4
Level of setting 4 50.0 50.0
Level of setting 5 47.6 52.3
Level of setting 6 49.2 50.7
While on the ordinary mode A (%)
Configuration BIG REG
Level of setting 1 50.0 50.0
Level of setting 2 50.0 50.0
Level of setting 3 51.5 48.4
Level of setting 4 50.0 50.0
Level of setting 5 47.6 52.3
Level of setting 6 49.2 50.7
Normal mode B
While on the ordinary mode B (%)
Configuration BIG REG
Common to all settings 12.5 87.5
Heaven mode
While on the Heaven mode (%)
Configuration BIG REG
Level of setting 1 70.3 29.6
Level of setting 2 62.5 37.5
Level of setting 3 70.3 29.6
Level of setting 4 62.5 37.5
Level of setting 5 75.0 25.0
Level of setting 6 62.5 37.5

Red seven or blue seven Assignment

  • The swing rate differs depending on the mode of stay at the time of BIG release and the RT release trigger.

Ordinary mode

When the number of plays is released
When the number of plays is released (%)
Current mode Red seven Blue 7
While on the ordinary mode A 96.09 3.90
While on the ordinary mode B 25.00 75.00
While on the Heaven mode 64.84 35.15
Common to all settings
Specific combinations
When Special combinations are released (%)
Flag Red seven Blue 7
Lunch box release100
Cherry release Drawing is performed according to the current mode (see the release of the number of plays in the ordinary mode).
Chance pattern release Roughly 10% of the time, the blue 7 is selected. If the blue 7 is not selected, a lottery is drawn according to the current mode while on the mode (see the cancellation of the number of plays in ordinary mode).
Blank Spin Lose release. Roughly 20% of the time, the blue 7 is selected. If the blue 7 is not selected, the lottery is drawn according to the current mode while on the mode (see the cancellation of the number of plays in ordinary mode).
Common to all settings

When 1-play streak bonus is won

1-play streak winning (%)
Winning Opportunity Red 7 Blue 7
Winning with a lunch box100
Winning by Cherry Drawing of lots depending on the current mode (See “When the number of plays is cancelled in ordinary mode”).
JAC IN is established 2 times or less100
On JAC Lose Drawing of lots according to the current mode (See “When the number of plays is cancelled in ordinary mode”).
Winning on Bell (on Red seven) Roughly 15% of the time, the blue 7 is selected. If the blue 7 is not selected, a lottery is held according to the current mode (see “When the number of plays is cancelled in ordinary mode”).
Winning on bell (on blue 7) Roughly 3% of the time, the blue 7 is selected. If the blue 7 is not selected, a lottery is held according to the current mode (see “When the number of plays is cancelled in ordinary mode”).
Won on JAC IN. Roughly 50% of the time, the blue 7 is selected. If the blue 7 is not selected, the lottery is drawn according to the current mode while on the mode (see “When the number of plays is cancelled in ordinary mode”).
Common to all settings

Pre bonus action

  • When Special combinations are released, the bonus is released via an additional RT of up to 32 plays.
  • If the number of remaining RT plays is within 32 plays and the Special combinations are released, the number of plays to be released remains the same.
Number of additional RT plays (%)
Number of RT plays Flag for release trigger
Cherry Bento Box Chance Net Hazure
2 25.0 25.0 14.6
4 75.0 75.0 43.8
9~1610.3 25.0
3231.1 75.0
Common to all settings

Special omen

  • When a specific role (excluding cherries) is released, a lottery is held to determine the entry into the special precursor.
  • When the machine enters the special pre bonus action, the Chance of appearance pattern increases to about 1/7.3, and a slip is more likely to occur when replay or bell appears (Ordinary mode→10%, Special pre bonus action→75%).
  • BIG released via special omen is confirmed blue 7.
Special Pre bonus action total entry rate
When staying in ordinary mode A or B 1/3831.3
While on the Heaven mode 1/957.8
Pre bonus action (%)
When the lunch box is released
Special 2-play Pre bonus action 25.0
Special 4-play Pre bonus action 75.0
At the time of pure Hazure release
Special Pre bonus action of 9 to 16 plays 5.0
Special Pre bonus action for 32 plays 15.0
Pre bonus action of 9 to 16 plays 20.0
Pre bonus action of 32 plays 60.0
When Chance pattern is released
Special 2-play Pre bonus action 0.48
Special 4-play Pre bonus action 1.44
Special Pre bonus action from 9 to 16 plays 2.16
Special Pre bonus action for 32 plays 6.49
Pre bonus action of 2 plays 14.11
Pre bonus action of 4 plays 42.35
Pre bonus action of 9 to 16 plays 8.23
Pre bonus action of 32 plays 24.70
Common to all settings

Setting speculation

The higher the Level of setting, the more likely it is to shift to Heaven mode.

  • Level of setting 6 is more likely to shift to heaven from normal A (21.09%) and less likely to loop after shifting to heaven (loop at 45.70%).
  • Level of setting 1 is less likely to move to heaven (10.54%) and less likely to loop after moving to heaven (46.48% loop).
  • Level of setting 4 is more likely to shift to heaven from normal A (19.92%).
  • Odd settings are more likely to select BIG during heaven mode. If the streak is biased toward REGs, there is a high possibility of an even setting.

Setting 6 has a higher probability of net hazing.

It is impossible to judge the appearance of a pure hazurette by the reels alone, since the usual sequence of events will appear. Under certain conditions, it is possible to detect it.

  • If the special training session lasts 28 or more plays, or if the game develops into a showdown within 8 plays and the player wins.
    *Excludes cancellations within 32 plays after a Bonus and cancellations of Special combinations other than Blank Spins.
  • Release within 32 plays after defeat in a special training showdown is most probably a Blank Spin release.
    *Condition: No chance, cherry, or lunch box release is possible.
  • When the player loses a confrontation that develops from a play in which a Bento or Cherry is established, and the bonus is released within 37 plays after the establishment of the game.
    *Condition: No chance, cherry, or lunch box release is possible.
Blank Spin Probability
Level of setting probability
Level of setting 1 1/642.5
Level of setting 2 1/585.1
Level of setting 3 1/550.7
Level of setting 4 1/532.8
Level of setting 5 1/601.2
Level of setting 6 1/381.0

Max number of game after bonus

One of the bonuses is released after 1280 plays between bonuses.

When to go / When to stop

There is a zone with a high Assignment rate for the number of RT plays while on the ordinary mode.

  • 250~363 plays
  • 550~663 plays
  • 850~963 plays

Action

About the big sneakers that appear during BIG

During the third JAC game during Big Bonus, a large sneaker may appear on the LCD. This action appears when the Big Bonus payout exceeds 450 medals, and has nothing to do with 1-play repeating bonus or While on the current mode.

Crush freeze on reel

Not equipped

Information

Change setting

When Level of setting is changed, the game starts from ordinary mode A and the number of RT plays is reassigned.

Penalty

Without

(C)DAITO GIKEN,INC.

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