New Pegasus R6 Bingo Version

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この投稿文は次の言語で読めます: 日本語 (Japanese)

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Beginner’s Guide

What is New Pegasus R6 Bingo Version?

Game number sucking system. The bonus can be arranged when the internally determined number of games is completed. Maximum number of game after bonus is 2048 games.

Variable payouts; 333 to 6500 Payouts per Big Bonus (111 to 6500 for Regular Bonus)
Both Big Bonus and Regular Bonus are determined by referring to the same Payout table, so the type of bonus has no effect.
Assignment of Payout is Common to all settings.

There are 9 main Level of setting. The highest Level of setting, PAYOUT, is 200%.

The “Morning Set” feature forces Bonus to be triggered after Reset Setting. When the morning is set, a bonus is forced to be triggered between 50 and 113 plays. Level of setting for Payout at the time of activation is also possible, and there are 9 levels.

Morning Set
Morning Set Level of setting Payout
1 111
2 333
3 555
4 777
5 999
6 1554(FFF)
7 1998(FFF)
8 3552(AAA)
9 6549(AAA)

Basic Specs

Bonus Appearance Rate

Chance of appearance of first hit bonus
Level of settingprobability
Level of setting 1 1/628
Level of setting 2 1/561
Level of setting 3 1/496
Level of setting 4 1/441
Level of setting 5 1/404
Level of setting 6 1/374
Level of setting 7 1/343
Level of setting 8 1/308
Level of setting A 1/198

Number of games per 50

Setting Number of games per 50
Common to all settings 24.0

PAYOUT

PAYOUT(%)
Level of setting 1 85
Level of setting 2 92
Level of setting 3 100
Level of setting 4 108
Level of setting 5 115
Level of setting 6 122
Level of setting 7 130
Level of setting 8 140
Level of setting A 200

List of liners

Reel Symbols Amount of medals paid
Minimum 333 medal – Maximum 6500 medal
111 medals
7 medals
1 medal (14 medals)
5 medals
1 medal
Replay

Reel layout

Bonus related

Countdown 7

Countdown 7 of “fake” starts on 1/10 of the replays (7’s are shown on the seg on the board).
The countdown 7 is for dramatic purposes only, and the bonus draw is not being performed.

When the Determined number of games of sucking in is reached, the Replay Flag is forced to be set and Countdown 7 starts; Bonus Notification is given within 7 games (the number of games of Notification is random).
In some cases, the Bonus Notification is Immediate notification without going through the countdown 7.

Number of games sucked in

The number of games until the next win/bonus is determined at the Level of setting change or at the end of the bonus period. Immediate notification of Bonus Notification is given when the determined number of games is reached, or the countdown 7 is triggered when replay appears and Bonus is notified.

Level of setting difference exists in the Assignment of the number of games sucked in.
The maximum number of games sucked in is 2048 games. Level of setting A has no Assignment after 1280 games.

Assignment of the number of games sucked in (%)
1 to 128 129 to 256 257 to 512 513 to 768
Level of setting 1 35 15 6 7
Level of setting 2 40 15 6 7
Level of setting 3 41 19 6 7
Level of setting 4 42 23 6 6
Level of setting 5 43 26 5 5
Level of setting 6 45 28 4 4
Level of setting 7 45 32 4 4
Level of setting 8 47 31 5 5
Level of setting A 50 35 5 5
Assignment of the number of games sucked in (%)
769 to 1024 1025 to 1280 1281 to 1536 1537 to 1792 1793 to 2048
Level of setting 1 6 11 8 6 6
Level of setting 2 5 10 7 5 5
Level of setting 3 5 9 5 3 5
Level of setting 4 5 8 3 2 5
Level of setting 5 5 8 2 2 4
Level of setting 6 3 7 2 2 4
Level of setting 7 2 6 1 2 4
Level of setting 8 4 3 0 0 5
Level of setting A 4 1 0 0 0

Assignment of Bonus Payout

The number of bonus payouts is determined by the Assignment table. Level of setting difference does not exist.

Payout is drawn after all bonuses, whether Big Bonus or Regular Bonus, are aligned.
Regular Bonus: minimum 333 medals (actual 336), Regular Bonus: 111 medals (actual 112), maximum 999 medals (actual 1008) in increments of 111 medals.

When FFF or AAA stops on the above Payout lottery digital, Repeating bonus within 26 games is Confirmed.
⇒ Internally, the total number of Payouts (the number of initial Payouts + the number of Payouts during Repeating bonus) is drawn at the time of the first hit.

If the scheduled total Payout cannot be paid out in a single bonus, the bonus is paid out by Repeating bonus. The number of cards consumed between bonuses will not be made up.

The percentage of the total number of cards won of 1500 or more is 22%; the selection ratio of FFF and AAA is 1:1.

During the bonus, the player can only play one card, and all payouts are 15 cards.

Assignment of Payout
Seg Display Payout Percentage (%)
111 111 15
222 222 15
333 333 20
444 444 3
555 555 6
666 666 3
777 777 7
888 888 3
999 999 6
FFF 1554 3
FFF 1998 3
FFF 2553 3
FFF 2997 2
AAA 3552 2
AAA 3996 2
AAA 4551 2
AAA 4995 2
AAA 5550 1
AAA 5994 1
AAA 6549 1
Common to all settings

How to play

How to play in ordinary mode

Aim for cherry below BAR in the left reel frame.

▶When a bell stops on the top line of the Left reel

Combination: Bell or 1 coin bet combinations
Aim Bell on Center reel and Pegasus Symbols on Right reel. (Aim for a BAR for the bell on Center reel.)

▶When a Cherry stops inside the frame of Left reel

Combination: Cherry
Center reel and Right reel can be stopped randomly.

▶Stop forms other than the above
Center reel and Right reel can be stopped randomly.

How to play during bonus

Both Big Bonus and Regular Bonus can be stopped randomly.

*Although the machine normally pays out 14 medals when the machine is pushed in reverse, and there is a Setting speculation action based on the color of the illuminated Pegasus lamp on the right side of the board, this action does not occur in this machine.

Max number of game after bonus

Maximum number of game after bonus is 2048 games. Level of setting A is 1280 games only.

Time to stop

The Assignment rate is high up to 128 games, so you may want to take a wait-and-see approach. About 40% of the games are won before 128 games.

Information

Same spec. machine

SLOT PONKOTSU SANDO” supervised by popular YouTuber “Ponkotsu
https://www.youtube.com/channel/UCFwW7jKTtB0Hnpt-fLk1jmQ

Probability for small combinations

Level of setting 1/32 to 1/40 for Cherry probability.

Figures are based on KURENAI GAMES research.

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