Yoshimune

The links on this page contain advertisements.

この投稿文は次の言語で読めます: 日本語 (Japanese)

Type 4 machine Daito Giken A (Stock Machine) Jul. 2003
TOC

Beginner’s Guide

Basic Spec

Equipped with a bonus stock function. All bonuses are stocked once.

Bonus release trigger

A bonus is released when the specified number of games are completed or when the player wins the lottery to release RT (replay time) upon the conclusion of a specific small role.

When the Determined number of games of RT is completed

Assignment of the number of RT games

When the RT release lottery is won when an internal bonus is established

Chance Blank appears when an internal bonus is established.
*When an internal BIG is established and the RT release is won, the game enters a 3-game RT.
*When an internal REG is established and the RT release is won, the game enters a 1-game RT.
*If the number of games remaining is 32 or less, the forced cancellation lottery is not held when a specific role is played.

RT release probability when bonus is achieved inside
Configuration BIG REG
Common to all settings 1/24.8 1/24.6
RT release probability when bonus is achieved in real internal
Configuration BIG REG
Level of setting 1 1/6025 1/5989
Level of setting 2 1/6003 1/5967
Level of setting 3 1/5981 1/5945
Level of setting 4 1/5959 1/5923
Level of setting 5 1/5937 1/5901
Level of setting 6 1/5915 1/5880
When the lottery to cancel RT is won when a specific minor role is played.

When the RT release is won when the cherry is established, the game enters RT for 1 to 4 games (divided by 1/4 for each).
*When a pine tree is established and the RT release is won, it enters a 1-game RT. Shift to Mode 3.

When specific liners are Combination
(Common to all settings)
Release probability Actual RT release rate
Cherry 1/36.9 1/3022
Pine tree 1/163.8 1/14913
When Blank Spin is hit (100% RT release rate)

*When a Blank Spin Spin is executed, RT is cancelled and the player enters a 32-game RT.

Blank Spin Probability
Level of setting probability
Level of setting 1 1/3276
Level of setting 2 1/3640
Level of setting 3 1/2520
Level of setting 4 1/1724
Level of setting 5 1/1456
Level of setting 6 1/1092
Probability of real forced RT release other than RT game count digestion
Level of setting probability
Level of setting 1 1/965
Level of setting 2 1/993
Level of setting 3 1/884
Level of setting 4 1/760
Level of setting 5 1/703
Level of setting 6 1/605

Bonus type

The type of BR to be released is determined by the mode of stay.
*If a forced cancelable role is established in the first game after a setting change, it is invalidated (starts from Mode 1 after a setting change).

▶BR Assignment by current mode

Normal gameplay

High chance mode

During the High chance mode, a high percentage of Bonus probability is released. High chance mode lasts for 32 games (from Pre bonus action to high chance to continuous action).

If the player enters the high-probability stage by turning on the lever in the first game after the bonus ends, there is a high probability that RT release within 33 games has been selected.

Chance of appearance of Bonus probability during High chance mode
Level of setting probability
Level of setting 1 1/56.9
Level of setting 2 1/53.3
Level of setting 3 1/53.9
Level of setting 4 1/32.9
Level of setting 5 1/31.6
Level of setting 6 1/37.6

Chance Zone

A chance zone is entered at 1/256 of the time when an internal replay is made. If a bonus is released during the chance zone, the next time it is released, the machine will shift to Mode 3 (continuous mode).

During the chance zone, specific actions are likely to appear. The hawk hunting action is Confirmed for the chance zone.

Center reel control changes during chance zones to make it easier for slipping replays and slipping bales to occur.

Reel control ratio (%)
Ordinary mode During Chance Zone
Replay 93.8 25.0
Slip replay 6.2 75.0
Bale 87.5 25.0
Sliding bales 12.5 75.0
Chance zone entry rate
Level of setting probability
Level of setting 1 1/291.4
Level of setting 2 1/291.4
Level of setting 3 1/291.5
Level of setting 4 1/291.6
Level of setting 5 1/291.6
Level of setting 6 1/291.7
Chance zone game number distribution (%)
(Common to all settings)
Number of games Percentage
20 games 50.0
40 games 18.75
50 games 18.75
60 games 12.50
Average 34.38

In the case of a chance zone with 40 games or more, if there are 32 games left to unlock RT or if you win the fake lottery that occurs on 1/32 at the time of entry, it will develop into a fake falconry performance.

About Bonuses

Equipped with shift carry-over function. 711 coins can be won almost at the time of BIG.

During BIG, a lottery will be held for 1 consecutive play. The percentage of consecutive users is 20.7%.

Conditions for playing one game in a row in pachislot(Yoshimune)

When Big Bonus Symbols are aligned during BIG
(5 pieces payout role (1/170) is Combination inside. It is OK even if it is not taken down)
Single line alignment of 7 blue Symbols
(Assignment 7/8 Chance of appearance 1/194)
One bonus is released
Double line alignment of 7 blue Symbols
(Assignment 1/8 Chance of appearance 1/1945)
Two balls of bonus are released
Aligned with Princess Symbols 1 or 2 balls of bonus are released
When a bale is aligned 8 times during regular bonus (including during Regular Bonus)
(Chance of appearance 1/256)
One bonus is released
(Bonus probability of a bale aligning is 1/2 every game. 2⁸)
On Blank Spin
(1/21845)
Releases 3 balls of bonus
(V-flash appears)
On JAC Lose
(1/1312)
Releasing one bonus
When the JAC IN Flag is not passed three or more times during Big Bonus
Ends with 2 JAC IN One bonus is released
Ends with one JAC IN Two bonuses are released
Ends with 0 JAC IN 3 balls of the bonus are released
Probability of having less than 3 JAC IN during Big Bonus (%)
JAC IN ends after 2 1.89
JAC IN ends after 1 0.46
JAC IN ends with 0 0.05

*If the Repeated in single game bonus trigger is won in duplicate, the maximum number of balls released in a single Big Bonus is 5, including the initial hit.
*If there is a stock of Repeating bonus in single game, Stop according to the press order during the JAC and the bales will be 8 in a row.

Direction during BIG

There are three types of characters during Big Bonus: “Yoshimune,” “Old man,” and “Princess,” which can be selected at the player’s discretion. The method of Notification of Repeated in single game bonus differs depending on the character.

  • Jacking sound on Yoshimune Big Bonus is a bale or 7 (Chance of appearance: Roughly 1/10)
  • Old man Big Bonus is fully notified when Confirmed in single game Repeating bonus.
  • Hime BIG Bonus is Notice in single game Repeating bonus at the Omikuji Roulette after spin completion of Big Bonus.
Percentage of the number of fortune cards at the end of the Princess Big Bonus (%)
Number of cards When Repeated in single game bonus is won When Repeated in single game not winning
1 medal 40.0 83.3
2 medals 50.0 16.6
3 medals 10.0

Basic Specs

Bonus probability

Level of setting Big Bonus probability Regular Bonus probability
Level of setting 1 1/242 1/242
Level of setting 2 1/241 1/241
Level of setting 3 1/240 1/240
Level of setting 4 1/240 1/240
Level of setting 5 1/239 1/239
Level of setting 6 1/238 1/238

Bonus Appearance Rate

Level of setting Big Bonus probability Regular Bonus probability Composite probability
Level of setting 1 1/527 1/877 1/329
Level of setting 2 1/492 1/778 1/301
Level of setting 3 1/458 1/884 1/301
Level of setting 4 1/427 1/632 1/254
Level of setting 5 1/392 1/769 1/259
Level of setting 6 1/367 1/552 1/220

Liners probability

Small role probability in normal operation

Small role probability in normal operation
Flag Common to all settings
Replay 1/7.29
Bale (10 medals) 1/11.1
Cherry (4 cards) 1/81.9
Pine (5 medals) 1/91.0

Probability for small combinations during Big Bonus

Probability for small combinations during Big Bonus
Flag Common to all settings
15 medals 1/1.29
5 medals 1/170.2
JACIN 1/4.49
Net Hazle 1/21845
JAC Hazle 1/1310

Number of games per 50

Setting Number of games per 50
Common to all settings Roughly 30

PAYOUT

Level of setting Pay out (%)
Level of setting 1 94.4
Level of setting 2 97.6
Level of setting 3 100.6
Level of setting 4 106.4
Level of setting 5 110.1
Level of setting 6 119.9

List of liners

Reel Symbols Amount of medals paid
15 + BIG BONUS
15 + BIG BONUS
15 medal + REG BONUS
10 medals
5 medals
2 medals
Replay
JAC IN
15 medals
JAC GAME

15 medals

Reel layout

How to play

How to play in ordinary mode

Aim for Cherry on the left reel in the Middle or Bottome line (#18)

When a pine tree appears on the Left reel

Aim for a pine tree on Center reel and Right reel.

Pine or Bonus

When the left reel stops at “Pine, Bale, Replay”, aim at the pine tree on the middle and right reels, and if it misses, it is a Chance Blank. If a replay or a bale aligned with this pattern occurs frequently, there is a high possibility that the machine is in a special control ( chance zone).

Pine or Bale or Replay or Chance Blank
When a cherry appears on the left reel

Aiming at the princess on the middle reel can detect a single cherry.

Chance Blank
Reach pattern (A win will come)

How to play during bonus

Stop according to the navigator from left to right. If Small combinations other than BALES or JAC IN are navigated, aim at them.
(Since the JAC IN flag is carried over, press from left to right until 28 games remain, and from 28 games onward, press from left to right to make JAC IN.)

When pushing backward, if anything other than a bale stops in the upper row of the right reel, a pure Hazure is confirmed (1 game streak x 3 times).

Blank Spin (when Reverse push)

Internal state and mode related

Internal state and mode related

Possibility to get Mode change tnsition lottery when RT is released. Higher Level of setting makes Mode shift to Mode 3 (Repeating bonus mode) more likely.
*Mode shift is not performed when Repeated in single game bonus occurs.
*After Level of setting change, the program starts from Mode 1.

Mode 1 (Normal mode)

The maximum number of RT games is 1921. Easy to Mode shift to Mode 2. Slightly more likely to release Big Bonus. Higher Level of setting makes it easier to Mode shift to Mode 3.

While on the mode 1, the mode transition is divided into
Assignment of Mode shift (%) while on the mode 1
Level of setting To Mode 1 To mode 2 To mode 3
Level of setting 1 6.25 84.38 9.38
Level of setting 2 78.91 14.84
Level of setting 3 72.66 21.09
Level of setting 4 71.88 21.88
Level of setting 5 73.44 20.31
Level of setting 6 70.31 23.44

Mode 2 (normal mode)

Maximum number of RT games is 1921. Easier to Mode shift to Mode 3; easier to release Regular Bonus. Even setting is more likely to shift to Mode shift 3.

While on the mode 2, the mode transition is divided into the following two
Assignment of Mode shift (%) while on the mode 2
Level of setting To Mode 1 To mode 2 To mode 3
Level of setting 1 66.41 6.25 27.34
Level of setting 2 60.16 33.59
Level of setting 3 64.06 29.69
Level of setting 4 43.75 50.00
Level of setting 5 60.94 32.81
Level of setting 6 43.75 50.00

Mode 3 (Repeating bonus mode)

Maximum number of RT games is 193. Any Mode shift; easy to release Big Bonus. Even setting tends to Roops in the same mode, while Odd setting tends to shift to Normal mode.

While on the mode 3, the mode transition is divided into
Assignment of Mode shift (%) while on the mode 3
Level of setting To Mode 1 To mode 2 To mode 3
Level of setting 1 42.97 27.34 26.69
Level of setting 2 34.38 21.88 43.75
Level of setting 3 39.06 31.25 29.69
Level of setting 4 41.41 24.22 34.38
Level of setting 5 38.28 28.91 32.81
Level of setting 6 36.72 24.22 39.06

RT-related

Bonuses are released upon completion of the specified number of games or upon winning the RT release lottery held when a specific small role is played.

When the Determined number of games of RT is completed

Number of RT games (%)
While on the mode 1 While on the mode 2 While on the mode 3
Number of RT games Level of setting Level of setting Level of setting Level of setting Level of setting
1, 2, 3 4, 5, 61, 2, 34, 5, 6 Common to all settings
1 1.22 1.22 1.22 1.22 1.22
2-33 4.88 2.93 6.10 2.93 6.10
34-65 4.88 2.93 6.10 2.93 6.10
66-97 4.88 2.93 6.10 2.93 6.10
98-129 0.49 4.88 1.22 6.10 1.22
130-193 0.49 4.88 1.22 6.10 1.22
194-257 0.49 0.49 0.49 0.49
258-385 2.44 2.93 2.44 2.93
386-513 0.49 0.49
402-46410.99
502-565 10.99
514-641 0.49 0.49
642 to 769 0.49 0.49
770-897 0.49 0.49
802-86512.21
898-1025 0.49 0.49
902-965 12.21
1026-1153 0.49 0.49
1154-1281 0.49 0.49
1202-126513.43
1282-1409 0.49 0.49
1302-1365 13.43
1410-1537 0.49 0.49
1538-1665 0.49 10.99
1666-1793 17.09 4.88
1794-1921 21.63 18.21 17.48
Average 1116 games 1063 games 1018 games 1015 games

Bonus related

The type of BR to be released is determined by the mode of stay.
*If a forced cancelable role is established in the first game after a setting change, it is invalidated (starts from Mode 1 after a setting change).

Assignment of BR by current mode

While on the mode 1
While on the mode 1
BR Assignment by current mode (%)
Configuration BIG REG
Level of setting 1 60.94 39.06
Level of setting 2 64.06 35.94
Level of setting 3 and 5 59.38 40.63
Level of setting 4 and Level of setting 6 60.94 39.06
While on the mode 2
While on the mode 2
BR Assignment by current mode (%)
Configuration BIG REG
Level of setting 1 29.69 70.31
Level of setting 2 32.81 67.19
Level of setting 3 and 5 39.06 60.94
Level of setting 4 and Level of setting 6 29.69 70.31
While on the mode 3
While on the mode 2
BR Assignment by current mode (%)
Configuration BIG REG
Level of setting 1, Level of setting 3, Level of setting 5 75.00 25.00
Level of setting 2, Level of setting 4, Level of setting 6 60.94 39.06

Setting speculation

  • While on the mode 1, the transition rate to mode 3 (bonus repeated mode) increases in proportion to the Level of setting.
  • While on the mode 2, even setting is more likely to shift to mode 3 (bonus repeated mode) than odd setting.
  • While on the mode 3, even setting is more likely to Roops in the same mode, while Odd setting is more likely to shift to the ordinary mode.

Max number of game after bonus

Bonus release with 1921 games between bonuses.

When to go / When to stop

Time to stop

Basically 193 games after the bonus.

While on the RT, if the game is not canceled by the High chance mode or the so-called “consecutive” mode such as horseback archery, swordsmanship, or bad government, the remaining RT game is Confirmed to be 32 games or more (except when the game is canceled by Special combinations during the mode).

Position to aim for

Aiming for zones with a high RT game number distribution rate

Number of games likely to be released from RT
Mode 1 Mode 2
502-565 402-465
902-965 802-865
1302-1365 1202-1265

Action

  • If both ninjas cross with the same Small combinations, chances are good. In case of Pine or Cherry, the possibility of Small combinations release is great.
  • If Small combinations are not aligned when Shirohime frequently appears or when Furoshiki appears, there is a great possibility of Pre bonus action in the High chance mode.

falconry action

The Hawk Hunt action is entered when a Blank Spin is made during the Chance Zone.

In the case of a chance zone of 40 games or more, if the number of games remaining before RT is cancelled is 32 games or if the player wins the gaseous lottery, which occurs at 1/32 of the time of entry, the game will develop into a gaseous hawking performance.

If a bonus is released during the hawk hunting direction, it almost always goes to Mode 3 (continuous mode).

In rare cases, the next Repeating bonus mode is not activated even if a bonus is received during the falconry action. When a fake falconry action with Confirmed Lose is entered, if the number of remaining RT games is within 32 games during the action, the falconry action is automatically extended and the game is cancelled by the falconry action even though it is not in the chance zone. In this case, the next mode is allocated in the same way as the normal release.

Roughly 50% reliability when the hawk hunting action is performed.

Surprise attack

The larger the target area, the greater the chance.

High chance mode

During the high probability zone, a high percentage of bonuses are released. The high probability state lasts for 32 games (from precursor to high probability to continuous performance).

The lottery for entering the gaseous high probability is drawn at about 1/250 per game.

Chance of appearance of bonus at High chance mode
Level of setting probability
Level of setting 1 1/56.9
Level of setting 2 1/53.3
Level of setting 3 1/53.9
Level of setting 4 1/32.9
Level of setting 5 1/31.6
Level of setting 6 1/37.6

Mode-discrimination

The current mode may be guessed depending on a series of actions.

Chase chase scene

Capture from three consecutive normal faces or three consecutive actions with Yoshimune on the hare are likely to be Mode productions/action 3.

Surprise attack

Success in small target is almost always mode 2 or 3.
Success in the medium target is likely to be Mode 1.
The miss of the big target is almost always mode 2 or 3.

Confrontation

Victory over Dekataro is almost mode 3.
Losing a vertical slice to Suketa is likely to be Mode 1.
Losing a sideways slash to a spaceman is likely to be mode 2.
Losing to Souta by x-slash is likely to be mode 3.

action to compare and contrast drinks

Since there is no mode difference in the action selection rate, it is not possible to guess the mode.

Pre bonus action

There are two types of Pre bonus actions. The first type lasts for a maximum of 32 games and tends to cause Probability for small winning combinations, High chance mode, and Continuous mode. Pre bonus action and fake pre-bonus action cannot be judged from their appearance.

  • Main Pre bonus action releasing the bonus
  • Fake Pre bonus action without releasing the bonus

Main precursor

There are two conditions for entering the main Pre bonus action.

  • Enters within 32 games of remaining RT games
  • Enter when Blank Spin Lose is established.

Fake prebonus

▶When the specified number of games is reached
Gaseous precursor lottery is drawn when the specified number of games are completed after the bonus ends or when the setting is changed (when there are 129 or more games remaining in RT).
↓arrow (mark or symbol)
After winning, the game goes into a fake Pre bonus action Condition after 0 to 63 games have been played (Assignment of 0 to 63 games is equal).

Pre bonus action when Determined number of games reached (%)
Number of games Mode 1 Mode 2 Mode 3
33 50 70 35
96 70 50
369 70 35
469 35 70
769 70 35
8693570
1169 70 80
1269 35 70

▶Some of the replays that do not line up
Enters at 1/243 to 1/273 (66 or more RT remaining)

Crush freeze on reel

Not equipped

Penalty

None in particular

Information

  • Successor to the Developer and Shake
  • Level of setting change will clear the number of RT games and start from Mode 1. Level of setting 1 to 3, about 16% of the time, the bonus is released by 97 games; Level of setting 4 to 6, about 20% of the time, the bonus is released by 193 games.
  • Change of setting does not eliminate the stock; clearing RAM eliminates all of it.
  • After a change in setting, a gaseous precursor performance is likely to occur in the early games.

(C)DAITO GIKEN,INC.

TOC